We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • @[email protected]
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    33 months ago

    Is it Electron? Someone elsewhere mentioned it was actually an instance of Unreal Engine running for the webview component. Something about the EGS install directory containing the same UE settings file that games use for initializing Unreal

    • AatubeOP
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      33 months ago

      IDK then. spinning up an entire game engine just to do what Electron does seems unbelievably wasteful though.

      • @[email protected]
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        33 months ago

        I just downloaded and installed EGS to a Windows VM.

        strings EpicGamesLauncher.exe | select-string "unreal" returns some interesting results:

        • FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel
        • {USER}Unreal Engine/Engine/Config/User{TYPE}.ini
        • UnrealHeaderTool
        • Cannot call UnrealScript (%s - %s) while stopped at a breakpoint.
        • UnrealVersionSelector
        • Created with FUnrealEngineFileAssociationServiceFactory at D:/build/++Portal/Sync/Portal/Source/Programs/EpicGamesLauncher/Layers/Domain/Private/UserDomain.cpp:866

        A search for “electron” only matches the words “Electronic Arts”