Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

  • RubberDuck
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    2 months ago

    I’m sure this will do wonders for morale. Are they paying people overtime for these extra days or is it free labor demanded based on unrealistic deadlines? Nope… just time off.

    • @[email protected]
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      302 months ago

      I’m sure that this will result in some highly innovative and top notch updates. Star Citizen will surely be the greatest game ever. One day. After the last star has blinked out of existence.

    • Agent Karyo
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      242 months ago

      They are not paying directly. As per the article you can get additional PTO days in the future, albeit only after Squadron 42 is released (whenever that’s going to happen) and if you are still with the company.

      A pretty sketchy approach.

      • @[email protected]
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        2 months ago

        Ah, I see, the early access model except for employment. Put in extra work now and maybe you’ll get some days back in a few years. Unless the project fails… or you leave the company… or we don’t feel like giving you those days anyway.

      • RubberDuck
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        152 months ago

        Should be time and a half or double… even if pto…

        • Agent Karyo
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          2 months ago

          Agreed, but this is Star Citizen, even from a neutral perspective; a pretty sketchy project run by a sketchy organization (CIG).

          EDIT: Clarification

          • @[email protected]
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            42 months ago

            Star Citizen and Squadron 42 are the games. Cloud Imperium Games (CIG) is the organization. It also operates as Roberts Space Industries (RSI) but that’s primarily a marketing arm.

          • RubberDuck
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            42 months ago

            Yeah, agreed. When the game was in its initial round of getting money I spent some money on it, knowing it was a bet. Since then the drama has unfolded and I’m just very interested in how it will unfold.

            Since then I have not stopped spending money on some select early access, but simply from the perspective that I’ll sponsor development and hope it goes somewhere. I’ll even sometimes try and give feedback, although nowadays a lot is in discord… and I refuse to yell into that void.

            Back to the topic… It’s silly that a company like this still ends up in time crunch before an annual event they plan themselves… and the shadiness of giving pto only after launch and if you are with the company. Hell then they should give pto then and equity now… they are requiring their staff to invest in the company and offering 1:1 pto in compensation… that’s not compensation… that’s theft… as time in the future is less valuable than time now.

    • @[email protected]
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      22 months ago

      The time off should be well over the amount of extra weekend time, to account for the nonlinear negative effects of going 14 days on.

      Like each weekend worked should yield a week of PTO.

      And it should be an optional trade.