• @[email protected]
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    18 hours ago

    It wasn’t the tank controls per se. It was the tile based actions. Tomb Raider was basically a 3D Prince of Persia game. If you’re running and you press the jump button, the character would jump the next time to got to the edge of the current tile. It was a very deliberate and measured way to plan your moves.

    • @[email protected]
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      18 hours ago

      oh damn, I don’t even remember that! yeah in that case you’re right. the original pop is still one is my favorite games ever, and I will not have tile based controls fucked with. that’s why the remake of that game was cool to see but wasn’t nearly as satisfying to play.