• @[email protected]
      link
      fedilink
      English
      121 month ago

      There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.

      • @[email protected]
        link
        fedilink
        English
        41 month ago

        Their tech debt for the most part isn’t going to be because of the engine. Certainly some of it is. But starting back over and reimagining most of the code base affords them the time and ability to fix problems that make features problematic. As the spiffing Brit likes to point out every one of their titles is absolutely riddled with game breaking bugs. Doing an engine change has the kind of depth required to let them head those kind of problems off before they happen.

        Of course with an entire staff of short timers they’ll quickly just a mess new tech debt as they misgauge things.

    • @[email protected]
      link
      fedilink
      English
      51 month ago

      Starting fresh also leaves you with nothing

      Chances are, you start fresh, start copying/ adapting existing code. Leaving you with much the same issues as you were trying to get away from

    • @[email protected]
      link
      fedilink
      English
      41 month ago

      Unreal Engine was released in 1998, Creation Engine is derived from Gamebryo which was released in 1997.

      They’reTheSamePicture.jpg

      • @[email protected]
        link
        fedilink
        English
        41 month ago

        JFC UE5 is not the same tech. It has had major changes over the years. Gambryo is in no way a modern engine. I have used both of these technologies. Have you?