I cannot, for the life of me, understand liquids. If something says 10m head lift, that means it can go up 10m, right? RIGHT? it doesn’t. It stalls on a 4m foundation. I’m so frustrated. I shove pumps everywhere and still nothing works. I even have 2 pipes next to each other but one works and the other doesn’t! ARRRGGHHHH

I’m JUUUUUUUUUST about to package everything and conveyor belt it.

  • @[email protected]
    link
    fedilink
    91 month ago

    One thing that might be fucking you over is bugs. Both ceiling and wall sockets can cause pipeline flow bugs - I switched to using only:

    • Default (not clean) mk1/2 pipes
    • Pumps mk1/2
    • Valves
    • Intersections
    • Pipe supports (the default thing when building pipelines)
    • Pipe wall supports
    • Stackable pipeline supports

    I never touch wall/ceiling sockets and have had to fully destroy networks that got into a bugged state because of them, and I just clip my pipes through walls when necessary.

    I also try quite hard to never lift fluids as pumps can bug the fuck out - so I’ll usually build factories at grade or pump water down from elevated reservoirs (like the crater lakes).

    Fluids are super broken IMO due to some rare but devastating bugs and the extremely limited pipe throughput… I’d personally rather they just treated them as solids using conveyor belts than the state they’re in right now.

    • @[email protected]
      link
      fedilink
      227 days ago

      Both ceiling and wall sockets can cause pipeline flow bugs

      I wonder if this is why my blueprinted refineries don’t output until I remove/replace the output lines. I don’t have any floor or wall holes in the finished blueprint, but I used both to align things when creating it.

      • @[email protected]
        link
        fedilink
        127 days ago

        I’d suspect so. I’ve gotten in the habit of aggressively using stackable pipeline supports for all alignment and making good use of horizontal to vertical pipe layouts for aligning floor entry points.