Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
I imagine the insane price to entry is a big thing.
I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner
Also a lot of people are lazy. VR requires you to move more than playing flat games. Also it requires a decent PC which is an added cost. As you said - when it works (Payday 2, Alyx) there is nothing better. When it doesn’t, you can end up with physical symptoms.
I’ve enjoyed my VR but rarely. When I game, I’m usually doing it to relax. Getting everything up and running, clearing space, etc so I can wear a device that makes my face sweat while I thrash about isn’t relaxing.
VR is the gaming equivalent of going to a fancy restaurant with a formal dress code. It’s nice once in a while, but most of the time I’d rather just make a sandwich and stay in.
Yup, $1k for a decent headset, $1k for a decent GPU, and you also need space to play. It’s a pretty big barrier to entry before you even get into the limited selection of games.
Even though Facebook is a terrible inhumane corporation, they have the best product because it is lightweight, can be used without any base station and can be used without a pc-link.
The fact that a VR set requires at minimum a 5x5 feets space with a computer within the vicinity is definitely hurting the VR market.
So I just hope that we get something akin to the Quest but without the evil corporation bit.
When I played Elite Dangerous with a VR headset, man was it magical. But I won’t dedicate a small room and a PC just for that experience.
I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.
The main reason I don’t use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I’m not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.
I imagine the insane price to entry is a big thing.
I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner
Also a lot of people are lazy. VR requires you to move more than playing flat games. Also it requires a decent PC which is an added cost. As you said - when it works (Payday 2, Alyx) there is nothing better. When it doesn’t, you can end up with physical symptoms.
I’ve enjoyed my VR but rarely. When I game, I’m usually doing it to relax. Getting everything up and running, clearing space, etc so I can wear a device that makes my face sweat while I thrash about isn’t relaxing.
VR is the gaming equivalent of going to a fancy restaurant with a formal dress code. It’s nice once in a while, but most of the time I’d rather just make a sandwich and stay in.
Yup, $1k for a decent headset, $1k for a decent GPU, and you also need space to play. It’s a pretty big barrier to entry before you even get into the limited selection of games.
Even though Facebook is a terrible inhumane corporation, they have the best product because it is lightweight, can be used without any base station and can be used without a pc-link.
The fact that a VR set requires at minimum a 5x5 feets space with a computer within the vicinity is definitely hurting the VR market.
So I just hope that we get something akin to the Quest but without the evil corporation bit.
When I played Elite Dangerous with a VR headset, man was it magical. But I won’t dedicate a small room and a PC just for that experience.
I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.
The main reason I don’t use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I’m not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.
You don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!