• warm
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    3828 days ago

    Buses dont need multi-lane highways and massive interchanges, neither do trains…

    • @[email protected]
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      1828 days ago

      I’m not for the highways, but trains need train stations and large rail yards and big storage and maintenance areas, and whole new set of machinery and infrastructure to maintain.

      Operators for trains and tracks and other systems.

      Its not just “lay some track and buy a train”, and you are not saying that either.

      Right decision imo to aim for that in the long run tho!

      • warm
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        1128 days ago

        Yeah, I mean that’s where the money should be spent, not on highway changes.

    • @[email protected]
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      728 days ago

      Trains still need some pretty massive interchanges, just look at any megabase in Factorio. There are literally books of blueprints to deal with any interchange you could possibly need for your trains.

      • warm
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        827 days ago

        Rail takes up some space, but only at terminating stations. The tracks themselves for 99% of the journey are much more space efficient than roads. We can’t compare factorio to real life aha, we are transporting people instead of cargo and over much larger distances.

        Besides, USA has a lot of space, that wasn’t really the issue, it was the spending of money on the wrong infrastructure.

        • @[email protected]
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          127 days ago

          We’re very much also transporting cargo, but I don’t know anything about factorio or trains, so I don’t know if that’s a large distinction

          • @[email protected]
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            27 days ago

            In Factorio the only passenger on the trains is the player character known as “the engineer,” and if your play style is anything like mine, you can run faster than your trains, so they just ship cargo.

            I was being a bit facetious by bringing up Factorio, it’s just my go to use case for train path designing, since Railroad Tycoon basically doesn’t exist any more.

            Also their point on distances stands since the largest Factorio maps would scale to be several hundred to a thousand miles across.