(By game size he means scope of the game and huge open world maps, not game install size)

  • Stern
    link
    fedilink
    English
    61 month ago

    Infinite Wealth was deffo a bigger map and set thereof then its predecessors (Like a Dragon was also substantially larger, as was Lost Judgment in comparison to its predecessor), but it did absolute numbers, so I dunno about that.

    I think it comes down more to if it feels appropriately sized and filled. Prior Yakuzas were bursting at the seems with shit to do everywhere in their smaller maps. Breath of the Wild had new and interesting shit going on everywhere too.

    • @[email protected]
      link
      fedilink
      English
      61 month ago

      I’ve gotta disagree on BotW. I love Zelda games and the mechanics of that game were an amazing shift in the franchise. But that open world was so boring. The same like 4-5 enemies, even the harder variants didn’t have different movesets. TotK was even worse with the depths and a majority of sky islands being empty and devoid of content.

      But the e gameplay is so fun it’s a lot easier to forgive them than say AC Odyssey.

      • @[email protected]
        link
        fedilink
        English
        31 month ago

        I’ve been saying this since it released. Cool mechanics, but boring world and gameplay. I’m still a bit salty about the loss of real dungeons, nothing in BOTW or TOTK feel as memorable as the previous games.

    • @[email protected]
      link
      fedilink
      English
      41 month ago

      2 of the 3 maps in infinite wealth were re-used anyways. I really like that they get good mileage from reusing assets they make.