• @[email protected]
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    3026 days ago

    “but my community used to be made out of 12 people!”

    Well too bad. That’s why you’re here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That’s why I was on Reddit.

    • @[email protected]
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      2426 days ago

      I mean, we can have both. Community servers and official matchmaking servers.

      But for the sake of money, community servers are gone.

      • @[email protected]
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        826 days ago

        Enshittification is very real, but also, some games just aren’t feasible as community servers. Lol?

          • @[email protected]
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            25 days ago

            That’s because humans are trash. Trolls will do anything to destroy an actual conversation.

            As someone leveling in anniversary wow through Barrens right now. It earned its reputation and a self fulfilling one, people shit in chat there all day just to try and one up each other.

            Edit: leaving “shit” it fits in this case…

        • @[email protected]
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          325 days ago

          Which aren’t? League could be fun of there weren’t a ladder and competition being the only thing people care about. You could do fun things like Aram but like, all sonas or shacos. Something wacky. Oops all fiddlesticks. Any shooter is going to work for community shooters, mods and CS proved that… Shit even MMOs have private servers with tweaked rules .

          • @[email protected]
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            25 days ago

            There are some. For example extraction shooters kinda lose a core aspect of its genre because the player interactions are built on the idea that you don’t know who the other groups in the server are. Are they hostile? Are they friendly? Will they stab me in the back or help me out? How many are in a group? Technically it would be possible to set up community servers (if you had access to the server software) but if your community plays on the same server you kinda lose that uncertainty of who you’re going to meet, because you know the people you’re playing with.

            Another one IMO that benefit from matchmaking are 1v1 games. Chess or fighting games or anything of the sorts. Community servers would be moot because you can only have 2 people in a match. You could probably build a tournament style community server but it wouldn’t add much value. I think matchmaking makes much more sense there.

            There might be more but I think that list will be relatively short and in general most games would probably benefit more from having community servers.

          • @[email protected]
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            125 days ago

            My point is mobas aren’t really that feasible with community servers, are they?

            There’s still a bunch of customs. Most are private.

            I really don’t understand what one sees bad with a central server, because the function those community servers served is now served by discord servers, basically, to which you can go to find gaming company at the drop of a hat. But there’s not the same limitation of “oh we’re not on the same server”, except for ofc zones which still exist, America, Europe, Asia, etc.

            Oh “even mmos”? Those have existed since I can remember. And I started online in about 2003.

            Why’d you’d want a private server for League for example?

            This is everything I meant to convey with my “lol?” but I realised it wouldn’t be conveyed and still did it because I was too lazy to write this

          • @[email protected]
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            225 days ago

            Yeah, custom lobbies on a central server. Which is what I think is superior to community servers.

            • @[email protected]
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              125 days ago

              And I don’t think so, like many other people expressed in this thread.

              The biggest advantage of self-hosting is that the game will be forever playable even if the company that makes the game goes belly up.