With how old school this game does some shit, and how I’ve been dicking about I am slightly worried I will hit a hidden time limit, like in Fallout 1 before I even attempt to dive into the main quest. I’m not just gonna turn squidy all of sudden and end my game if I take too long, am I?
Fallout one was great. Need to do something for everyone will die. Then everybody dies. And they die so long into the campaign because you’re fucking about that knows auto save exists for you to roll back in time.
There’s also this augmented armor you could get that had a chance of killing you and like a year. Oh man I got bit by that so hard. But I loved it. I love the fact that my choice actually mattered
Fallout one was annoying on my first playthrough. But once I knew, it was no longer a problem.
I dont mind time limits. I would just want to know about them before-hand. Get some kind of hint early on that time matters in this game. Because by regular game convention it never does. Games are usually balanced against if it is a time limit or not. Deus Ex Human Revolution gave that hint, but then nothing else had time limits after that first quest. Thats annoying too, but less so.
To be fair tho, Fallout’s isn’t exactly hidden. It does tell you how many days you have. But even then, you didn’t expect it to actually mean something. Not in an RPG like that, anyway. Usually was reserved for action games purposed for the arcade.
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