@[email protected] to PC [email protected]English • 7 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.commessage-square87fedilinkarrow-up1635cross-posted to: [email protected][email protected]
arrow-up1635external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.com@[email protected] to PC [email protected]English • 7 days agomessage-square87fedilinkcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish9•7 days agoyes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system
Shouldnt ray tracing fix that?
yes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system