@[email protected] to [email protected]English • 1 month agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.commessage-square21fedilinkarrow-up1353file-textcross-posted to: [email protected][email protected]
arrow-up1353external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.com@[email protected] to [email protected]English • 1 month agomessage-square21fedilinkfile-textcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish151•1 month agoFor those who just wanna know: cards at the time performed math on brightness values assuming a linear brightness scale when it should be logarithmic.
For those who just wanna know: cards at the time performed math on brightness values assuming a linear brightness scale when it should be logarithmic.
Removed by mod