@[email protected] to [email protected]English • 5 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.commessage-square21fedilinkarrow-up1351file-textcross-posted to: [email protected][email protected]
arrow-up1351external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.com@[email protected] to [email protected]English • 5 days agomessage-square21fedilinkfile-textcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish7•5 days agoEveryone’s saying RGB is the problem, but what’s the alternative? CMYK?
minus-square@[email protected]linkfedilinkEnglish1•edit-23 days agoAllow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago: https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/
Everyone’s saying RGB is the problem, but what’s the alternative? CMYK?
Allow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago:
https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/