@[email protected]M to [email protected]English • 1 month agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.commessage-square29fedilinkarrow-up155
arrow-up155external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.com@[email protected]M to [email protected]English • 1 month agomessage-square29fedilink
minus-square@[email protected]linkfedilinkEnglish3•1 month ago“Free” wouldn’t have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.
minus-square@zipzoopabooplinkEnglish2•1 month agoYeah concord was"free" during open beta and lost users. It was just unappealing all around
“Free” wouldn’t have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.
Yeah concord was"free" during open beta and lost users. It was just unappealing all around