• @[email protected]
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    83 days ago

    I’ve seen it said that people create three types of characters in online character creation: first is just themselves. We’ve all done it. Second is a celebrity or character from an IP. Think of all the Shreks, Peter Griffins and Samuel Jackson’s that were being shared when baldurs gate 3 came out. Third is an unholy monstrosity that’s just every slider at the extremes.

    • @[email protected]
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      33 days ago

      While I’ve definitely done #3, my go-to is usually creating a character for a sort of half-hearted roleplay of an OC. They usually don’t look like me, but they’re always a beautiful woman.

      I really enjoy doing it as a creative outlet. I’ve made quite a few “characters” that I don’t even have save files for yet. When I start a game that has a complex character creator, I usually spend like 30 minutes in it.

    • @[email protected]
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      43 days ago

      Yes, I’ve been the third for many years. I’ll be damned if I don’t take off my helmet in any soulsborne-ring game and my nose doesn’t like like a fucking battleaxe.

      Speaking of which, Capcoms new character creator is pretty good.

    • @[email protected]
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      43 days ago

      Third is an unholy monstrosity that’s just every slider at the extremes

      This is what I generally do these days. I mentioned it in another comment, but I love hitting random over and over in a From Software game character creator to get the most hideous creations imaginable.

      • @[email protected]
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        43 days ago

        As a nearly decades long veteran of Ark, I’m beyond familiar with characters that look like an amalgamation of Jabba the Hutt and a russet potato.

        • @[email protected]
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          33 days ago

          Ahhh, Ark. I didn’t really enjoy the grind, but good god - every dev should take notes from that fucking character creator.

          • @[email protected]
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            23 days ago

            Ark is a masterclass on how to make a video game that’s actively hostile towards its user base.