In a way, I accept that. I think too many super discounts were starting to poison the industry such that indie devs with a limited audience couldn’t even make their costs back, and couldn’t raise their price because they’d compete with so much $4 slop.
(By the way, my other post highlights some great $4 slop)
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Steam sales 10 years ago were a thing of myth and majesty.
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In a way, I accept that. I think too many super discounts were starting to poison the industry such that indie devs with a limited audience couldn’t even make their costs back, and couldn’t raise their price because they’d compete with so much $4 slop.
(By the way, my other post highlights some great $4 slop)