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    15 hours ago

    Rotwood is a good one. Co-op Roguelite beat-em-up from the Don’t Starve guys.

    Lethal Company is just lots of fun, we’ve gotten too much time out of that dumb game. Maybe check out Content Warning if you like LC but want a change.

    Outward is a fantastic old-school RPG for two people, has all the traits of a game from 2002

    Palworld - haven’t hopped back into this one since its launch but have been meaning to. But this type of game is definitely not underrepresented on the market.

    Escape Simulator is a nice stress-free co-op escape room game, lots of official content and also has Steam Workshop so there’s tons of great content.

    PlateUp! if you’re not worried about getting into a fight over how awful your buddy is at making food

    Rogue Heroes: Ruins of Tasos is a Zelda-like RPG that’s a surprising amount of fun for how simple the game first looks.

    Other bigname recs: Tiny Tina’s Wonderlands, Baldur’s Gate 3, Sea of Thieves, Deep Rock Galactic, Stardew Valley

    • @[email protected]
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      413 hours ago

      Outward is definitely not for everyone, but it felt to me like playing Morrowind for the first time. Not in the dialogue or character writing but in terms of looking at a weird thing on the horizon and asking myself ‘WTF IS THAT’.

      • @[email protected]
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        210 hours ago

        My wife and I bounced after the brutal difficulty and made it to the next biome.

        It was kind of fun that every fight was a life or death experience. But we never felt like we were getting stronger or things ever got easier.

        I didn’t mind, as I play Dark Souls. But for my wife who like to max-level then steamroll things, this was driving her crazy.

        • @[email protected]
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          29 hours ago

          Yeah the only progression is in terms of gear really. There are some skills you can buy but they don’t seem to matter as much as a good weapon or shield.

    • @[email protected]
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      212 hours ago

      My wife and I loved Escape Academy. The narrative structure made it more interesting. And the puzzles were more sillier in nature, like solving things while escaping a flood. Or trying to land a airplane.

      We bounced off of Escape Simulato.