• @[email protected]
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    431 day ago

    Honestly, I hate the CRT aesthetic. I grew up with CRTs. Leaving them behind for LCDs was one of the greatest transitions of growing up. By all means, enjoy them if you do, but I don’t.

    • @[email protected]
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      761 day ago

      It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:

      • @[email protected]
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        18 hours ago

        Getting the settings right for video is critically important, too. Scaling needs to be done with the nearest neighbor pixel method, not more modern blend methods.