@[email protected] to [email protected]English • 5 days agoEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.commessage-square100fedilinkarrow-up1271cross-posted to: [email protected]
arrow-up1271external-linkEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.com@[email protected] to [email protected]English • 5 days agomessage-square100fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish108•5 days agoAt $3,500 I can’t imagine why it didn’t take off!
minus-square@[email protected]linkfedilinkEnglish14•edit-25 days agoWith no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
minus-square@[email protected]linkfedilinkEnglish5•4 days agoAlso software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.
At $3,500 I can’t imagine why it didn’t take off!
Definitely the colors.
With no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
Also software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.