• @[email protected]
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    8711 hours ago

    World size, density, and traversal have to be balanced.

    I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

    GTA can be bigger, with cars and planes for long distances.

    Large worlds are great, if they are packed w content, open barren landscapes are terrible.

    Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

    • @[email protected]
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      139 hours ago

      I’ve been playing Kingdom Come: Deliverance for the last few weeks and have found the balance to be pretty spot on. At first the world seems massive, and you have to travel around on foot, then eventually you get a horse and can also auto travel between locations. I think they really nailed the balance in that game.

      • @[email protected]
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        47 hours ago

        Yeah, that game gets it right. I played it with the map turned off and the sleep walking perk and had the best time of it.

        Think the second one will finally make me buy a ps5

    • Skua
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      910 hours ago

      I’d be really interested to see an action RPG type game that just embraces the real-life scale of the world and lets you screw about with the rate of time passing like in Kerbal Space Program when you’re walking a long way. You’d have to limit the scale of the story to make it manageable to develop, but I think there’s the potential for something cool in there. Maybe there are only two or three villages in one valley, but they’re all full villages and they’re actually several kilometres apart. Make sure that whatever goals you have are time-gated in some way so that you actually have to weigh up whether you can afford to walk to the other village, because even though you fast-forward it so that it only takes a minute of real-life time to walk there it’s actually most of the day in-game.

      • sp3ctr4l
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        7 hours ago

        Not quite KSP whole planet scale, but uh, Kenshi.

        Its a pretty damn big world, pretty sure it is significantly larger than Skyrim.

        You’ve got world speed controls, rpg style mechanics and progression, and you can have multiple members of your party, and you can build your entire own town if you want to.

        The game is filled with many roving factions, who all have a sort of reputation dynamic with all other factions, as well as yourself/party.

        The game is full of many different story lines, many of them conflict with each other and cannot all be done, there is no such thing as a plot armored, impossible to kill npc, and there are tons of unique, npcs you can meet and have many kinds of interactions with.

        If you want to take on a huge faction, you can, but you’re probably going to need to literally raise your own army to do so.

        Main downside is the control scheme is fairly awkward / old school… its basically like an mmo from the early 00’s, but single player; click to tell your peeps where to go sort of thing, awkward camera controls by modern standards for an ARPG.

        You don’t directly control the combat of your character like in Skyrim, the game basically rng rolls based on you and your opponents stats to determine who uses what kind of attack or block or dodge… but you can set different combat stances, basicsally.

        … So its not an ARPG in the sense of Skyrim or AssCreed or Dark Souls… but it is an ARPG in a more loose sense, that its an RPG mechanics style game and world, without rigid turn based combat, which all revolves around action.

        But the scale you are looking for is there. If you don’t set the time to fast forward, it can easily take 15 minutes to an hour or more to walk between settlements or major landmarks, depending on what part of the map you’re in.

        Nothing is really obvious from the onset of the game in terms if what you are supposed to do, beyond not get murdered, eat, drink and sleep to stay alive.

        It’s very much a sandbox approach, but theres tons and tons of stuff to do if you are capable of directing yourself.

        Also, lots of mods that add more content, immersion, and deepen or alter gameplay mechanics.

        Kenshi 2 is in the works with upgraded engine and graphics… ETA totally unknown.

        • Sculptus Poe
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          13 hours ago

          I tried to play that game and totally failed to grasp the controls. The idea of is is appealing. I might have to give it another go.

      • @leftzero
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        99 hours ago

        Daggerfall was like this, if I’m not mistaken (I got into TES with Morrowind, and I’ve never found the time to play the older games).

        The map was about the size of Great Britain, and mostly empty, even if it had about fifteen thousand locations spread about it.

    • @[email protected]
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      610 hours ago

      Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.

        • @[email protected]
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          8 hours ago

          I put in about 6-8 hours and never came back. Not that it was bad or anything, but I just don’t have that kind of time and it wasn’t particularly compelling. I might try it again some day, but I didn’t really understand the hype. You deliver boxes for likes and try to not fall over while walking forever in a kinda scary sci-fi post apocalypse world. What am I missing? I heard great things about it making the journey less of a slog, but if anything, it made traveling feel like more of a slog. I just had to not fall over. It’s not like I was finding that much cool stuff along the way, just occasionally a slightly useful bridge made by some other player.

          • @[email protected]
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            18 hours ago

            I had the exact same experience and don’t know what I’m missing that everyone else loved so much. It was all just so tedious.

            • @[email protected]
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              8 hours ago

              I really wanted to like it, but nothing about the game hooked me. The world was cool and graphics were good but the core gameplay loop was tedious. I was hoping for a more interesting or threatening world to explore. The random objects placed by “xXXgamer420xXx” didn’t help my immersion. I wonder if the game would have been as successful if Kojima’s name wasn’t attached to it.

        • @[email protected]
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          310 hours ago

          I did, and I really liked it. I am excited to see how the sequel holds up, the trailer was so whacky I couldn’t look away.

    • @[email protected]
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      311 hours ago

      Damn I’m literally playing Wildlands now. It’s a really fun game to just drop in if you want to cause some mayhem.