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Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.
In the wise words of Todd Howard: It just works
Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
“Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.
I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)
Murderous at each other, not the player.