Can someone explain or point me towards a good tutorial that explains how to match complex curves, like the PS5 side panels?

I want to make a controller stand that sits on top of my PS5 in it’s horizontal position.

I’m most familiar (but still very beginner) with Fusion 360, but I’m open to trying other software if there’s some killer feature that makes this easier.

Any tips appreciated, thanks.

    • @[email protected]
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      47 months ago

      This is basiclly the answer. I like the third but especially. Personally, I would start with a profile gauge, since I don’t think my PS5 has a very simple curve to it, scan it next to a metric ruler on a flatbed scanner, scale the ruler to be dimensionally accurate in fusion 360, iterate a few times and call it good enough.

      I do kind of wonder about the design intent though. I don’t know if newer PS5s are flat, butine isn’t. I imagine the stand won’t want to stay in one place very well. There are ways of solving this, but it will add extra complexity. Why not make a stand somewhere else?

          • KraidenOP
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            27 months ago

            My idea is essentially to match the official stand that ships with it, but flip it and put a stand on the “bottom.” I think it’ll be really nice aesthetically but unfortunately it seems like it’s not as simple as just mirroring it. To tell the truth, I’m probably going to end up going this route anyway, but I feel like I have to at least try the hard way first

  • @[email protected]
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    67 months ago

    3D-scanning and work with the digital twin.

    OpenScan is a opensource project for smaller objects. With the PS5 maybe a Creality CR-Scan but it’s quality will be borderline unusable for a shape like a PS5 panel. So after all the entry scanner for a job like this could be a Shining Einstar.

    Good news: If you own an iPhone try it’s lidar first. Creality CR-Scan is only slightly better than iPhones. With Android phone, you could try photogrammetry but to scan the PS5 part you would need matting spray and even more tracker (small dots glued to the surface).

    Btw. Somebody somewhere at some point in time already scanned or modeled the PS5 side panel. As starting point check GrabCAD and thingiverse for a 3D-model.

  • @[email protected]
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    27 months ago

    The PS5 side panels would be modeled using boundary surfaces (or whatever the heck Fusion360 calls them, every CAD software calls it something slightly different). Essentially you need to model the edge shape and then various guide curves across the surface that the CAD software then will fill in with a continuous surface. That said, surface modeling is very much an advanced technique within CAD softwares, don’t be surprised if you find it incredibly frustrating to learn.

    To do this you are going to need to measure points that will allow you to create the guide curves. The least work would be 3D scanning of some sort that would create a point cloud that you can use to construct the surface, there are some phone based solutions available these days, especially if you have an Apple device. Alternately you can measure it manually, profile/contour gauges are pretty cheap (heck you could probably print one good enough), there are many ways to do it depending on the equipment and expertise you have.

    That said, for something like this, I’m doing it the lazy way. A tripod doesn’t wobble, design it with some adjustability in the legs to get it fairly level, pop on some rubber feet or double sided tape to keep it in place and move on.

    • KraidenOP
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      17 months ago

      Thanks, that gives me something to go on! I realise I’m probably taking the hard road but, eh. Worst case scenario is a little wasted time and filament. No one ever learnt doing it the easy way anyway. If I get anywhere I’ll report back

    • @[email protected]
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      17 months ago

      (or whatever the heck Fusion360 calls them, every CAD software calls it something slightly different)

      isn’t this really just Super-NURBS all the way down? I haven’t returned to the market in a few years but from a surface vector perspective it seems like everything is parametric curve systems…

  • @RamblingPanda
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    17 months ago

    If you have a flatbed scanner, use that to scan the curve (or take a picture if you don’t). Import it to fusion, set the dimensions you measured, trace with splines.

    You’ll have to print some tests I guess, so only print some layers and check the fit before you invest several hours into the final print.