• @[email protected]
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      103 months ago

      I use the autocannon but sometimes I really can’t tell where I’m supposed to be aiming aside from “at the red dot”

      It’s just, shoot the red light yeah?

      • @[email protected]
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        93 months ago

        I could have just been shooting poorly. I was on suicide difficulty, idk if that makes a difference.

        • atocci
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          133 months ago

          Difficulty selection only changes the amount and types of enemies you face in a mission. Health and armor stays the same for each enemy type.

          • @[email protected]
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            93 months ago

            Which is also my favorite part about this game; so tired of lazy difficulty scaling where higher difficulty just means health/damage is higher for enemies and lower for player.

        • @[email protected]
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          53 months ago

          A good hit will cause fire to spray out of the “face”. A second good hit should blow the face out.

        • @[email protected]
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          43 months ago

          I’ve noticed the first hit has a flame spout out of the eye, and the 2nd hit brings it down. Any other shots in between I assume are misses because there’s 3 other hulks rushing me and oh god oh god…

    • atocci
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      43 months ago

      I managed to one-shot 3 of them last night with a quasar cannon shot right in the visor. Relatedly, I’ve learned laying down wildly improves the quasar cannon’s accuracy.

  • @Taiatari
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    143 months ago

    Memes wouldn’t lie to me, right? Can someone verify this? What does the ministry of Truth say about this?

    • The Picard ManeuverOP
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      183 months ago

      The Ministry of Truth would like you to know that (unless it changed in a patch recently) the AMR can 2-shot Hulks if you hit their weak spot.

      • @[email protected]
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        63 months ago

        Can the ministry of truth tell me where to aim? Can’t land a face shot to save my life. Literally.

        • The Picard ManeuverOP
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          73 months ago

          Steady your hand and aim for the Hulk’s democracy-hating face, soldier! (Or just the vents in the back)

          • @[email protected]
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            43 months ago

            I mean the scope is off and I never remember whether it hits high or low. I think it’s low.

            • @[email protected]
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              13 months ago

              It’s low and slightly to the right I think ? Basically, the correction is to aim higher and a bit to the left.

    • The Picard ManeuverOP
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      173 months ago

      It’s supposed to be fantastic at hitting weak spots, especially for the automatons.

      I’ve not used it much because it feels less freedom-y than big explosions or flames.

    • RandomStickman
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      63 months ago

      Someone I play with is trying out the AMR, especially after the damage buff recently. Did pretty well on the bots, granted we’re playing level 4-5

    • @[email protected]
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      43 months ago

      It basically does a lot of what the autocannon can do (minus closing holes / destroying factories) and doesn’t require losing your backpack slot. I love it

    • @[email protected]
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      43 months ago

      2 shot hulks to the face, most automatons with vents like tanks and turrets can be killed in 6ish shots, which is I think 1 short of a full mag. Doesn’t take a backpack slot, very long range.

      I find running it either as a stealth build w/jetpack/shield or with a Rover to clear trash quite fun. Harder to make work with bugs so bring lots of orbitals and strikes for chargers and bile titans.

    • @[email protected]
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      32 months ago

      If you hate devastators and hulks, have decent aiming, and you are good at positioning and staying away from immediate danger it is amazing against bots

    • @[email protected]
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      33 months ago

      Vs bots it’s amazing. 1 shots walkers if you hit their top leg joint. 1 shots devastators with a headshot and 2 shots with torso hits. 2 shots hulks with headshots. You have to hit turrets and tanks on the vent a few times to take them out, but I usually run a 110 rocket pod which almost always takes them out in 1 call-in.

      The only problem with the AMR is the sights feel off and you gotta Kentucky windage it a bit.