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So cims choose a route based on multiple criteria, now. That’s how transportation network analysis is done IRL. AND they can turn around and reroute in the middle of a trip. Super cool.
Every time I play Cities I have to install traffic mods because the default traffic mechanics are terrible. I’m glad to see they’re putting time into improving that.
I’m hoping for a bit of randomness too, like an arrogant driver that still wants to go the slow way. Very interesting in how the car accident mechanics work as well. Very happy so far with their feature lists