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VR can be great without photorealism too. We can apply OP’s concept to VR games and find numerous fun games that will run well on lower-powered systems. Dragon Fist VR for example - it’s basically Tekken in VR and you fight life-size NPC opponents with your own Kung Fu skills, and the graphics are decent but not photorealistic by any stretch of imagination.
I get that, but a lot of times, people’s main (and seemingly only problem) is that they can’t (instantly) soyface over what they imagine “games as art” will be.