I read that, but I don’t believe it. I was able to get my FPS up way past 60 on my current playthrough on Skyrim, and they both use the same core engine code. Of course, I’m using mods to do it, so that may be the reason why my physics isn’t borked. But I’ll be using mods on Starfield, too, so no loss.
What’s “core engine code” ? It’s just code, they can rip out and replace any part of it. What’s true for Skyrim isn’t necessarily true for any game that happens to run on a variant of that engine
Where did you hear that? I haven’t seen any PC frame rate announcements, just the Xbox ones. I didn’t watch the video to prevent too many spoilers. FO76 can do above 60 and so can the VR ports, so chances are good, but can’t say for sure until an announcement or release.
A bit off topic, but will the game really only support be locked to 60fps on PC? If so that’s DOA for me and a no buy :(
Removed by mod
I read that, but I don’t believe it. I was able to get my FPS up way past 60 on my current playthrough on Skyrim, and they both use the same core engine code. Of course, I’m using mods to do it, so that may be the reason why my physics isn’t borked. But I’ll be using mods on Starfield, too, so no loss.
What’s “core engine code” ? It’s just code, they can rip out and replace any part of it. What’s true for Skyrim isn’t necessarily true for any game that happens to run on a variant of that engine
if it’s like previous iterations of their engine, the physics break above 60fps
It’s only locked on XBox, afaik there will be no fps lock otherwise
Where did you hear that? I haven’t seen any PC frame rate announcements, just the Xbox ones. I didn’t watch the video to prevent too many spoilers. FO76 can do above 60 and so can the VR ports, so chances are good, but can’t say for sure until an announcement or release.