• Björn Tantau
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    19414 days ago

    The company that introduced horse armor is charging horrendous prices for small DLC?

    • Carighan Maconar
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      8614 days ago

      I mean considering that single skins cost 20 in Overwatch or Dead by Daylight, 7 for an actual mission is almost generous.

      Fuck gaming is fucked…

      • @[email protected]
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        3114 days ago

        Eh, skill up had a great take on this. The thing is it’s wayyyyy easier to be a small indie developer than it ever was before. Making a game (or any art) still isn’t easy, it never was and never will be, but it’s viable without a giant publisher in a way it just hasn’t been before.

        Its the AA titles that are on the most precarious footing, but I bet even those do ok. Don’t get me wrong, I enjoy some AAA stuff time to time, I’ve got a stupid amount of hours in overwatch, but I’ve never once paid for a skin because… why would you?

        The thing that’s going to suck is losing the studios like Arkane. Their games weren’t perfect but they were freaking cool, and they basically always got the raw end of the deal. Even Prey(2016), their masterpiece, is the product of corporate bullshitiery they had nothing to do with. So we’re probably going to miss studios like that for a while (as they get re-tasked to fortnite/cod support teams) but “indie” stuff has already been stepping up to fill that void, and is less indie all the time.

        Look at Dave the Diver. That’s not exactly an indie studio. They had resources. There’s going to be a gap for a bit, but there’s still a demand for good games and art. Those AA breakthroughs are what people want. Again, I continue to spend dumb amounts of time on overwatch, but it’s not where I spend my money. Microsoft hovelled themselves by buying all these studios and not taking the leap with supporting them. Distribution just doesn’t have the value it once did. So if microsoft wants to become CandyCrush, feeding an addiction loop to grab the whales, sure, whatever, but there’s plenty of bread out there for studios doing other stuff.

        • @[email protected]
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          2914 days ago

          The one and only point that I disagree with you on is your take on mtx. They may not affect you, but everything about them is designed to be psychologically exploitative, and the wealthy whale is largely a myth. The vast majority of money from mtx is made from people with addiction issues and other mental health issues or atypical neurology, like people with depression or ADHD.

          Microsoft bought up all those studios and didn’t support them, but that’s business as usual for Microsoft, and the money that they’ll make from mtx like this will more than make up for it. I recently watched a former Blizzard dev who was talking about how a single $15 mount for WoW made more money than StarCraft 2 did.

          The big issue I see is that most people largely don’t know about anything beyond the big AAA releases, and as we’ve already established, that’s an exploitative wasteland nowadays. There’s plenty of demand for good games and there always will be, but while the indie scene is the best that’s it’s ever been, the majority of indie companies go under after their first game. It’s still hard out there for them, too. There’s just enough of them popping up and putting out truly great games that they can actually compete with the AAA space.

          • @[email protected]
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            513 days ago

            It was Thor from pirate software on Twitch talking about the mtx beating SC2 for folks who care great guy to watch if you want to chill and hear some good life advise.

            • @[email protected]
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              113 days ago

              That’s the one. He’s got it as a clip on the YouTube channel, and that got served to me by the almighty algorithm.

          • @[email protected]
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            213 days ago

            oh yeah, I didn’t want to be dismissive of the mtx stuff. It’s absolutely predatory and awful, but I don’t think it fully stands in the way of developing good games.

            Which is related to what you’re saying about indies going under even after success. Game development takes time, and you need money to underwrite that time. I just think there’s going to be a split; right now AAA studios are shitifying their games, turning them more into CandyCrush skinner boxes. But the demand for good games hasn’t gone away, there’s just less financial upside than making CandyCrush. My point is, even though it’s less money, there’s still a good amount of money to be had there. Eventually the gaps going to be filled. Microsoft cant fill it because on the balance sheet, things like COD and anything from King are where they should be focused. And it sucks right now because they sucked up a stupid amount of talent and thanos snapped them, but thats not a sustainable practice.

            But yes, it’s going to be painful. It’ll suck seeing really nifty indie stuff have to struggle so hard. Like I said I’m also going to miss the polish that comes with AA stuff. I’m going to miss the hell out of Arkane. Their games weren’t perfect, but they had so much soul. They didn’t deserve to have Redfall be their epitaph.

      • @[email protected]
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        813 days ago

        I kind of feel like anyone who spends $20 on a video game skin shouldn’t be allowed to make any financial decisions for themselves. Like, it was a test and you failed.

        • @[email protected]
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          1113 days ago

          Except that shit is designed by literal psychologists to prey upon people with poor fiscal responsibility, like people with ADHD, depression, addiction issues, and kids.

          It’s like blaming people for smoking cigarettes after they got addicted from secondhand smoking.

      • lemmyvore
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        212 days ago

        It’s fucked because there are people buying that shit, in numbers that turn a profit over the cost of developing it. And it’s a very low cost because the skin support is something they put in when they make the game, and then get an intern to shit out a gaudy skin.

        If you don’t like it you’re obviously not the target demographic anymore. It’s mobile gaming tactics creeping their way on PC.

    • slazer2au
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      3214 days ago

      Also remember they were purchased by Microsoft. Who in turn also just purchased Activision/blizzard

      • @[email protected]
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        1414 days ago

        Also remember Horse Armor DLC for Oblivion, released by Bethesda? Considered by many to be the catalyst of this kind of BS.

    • @[email protected]
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      1014 days ago

      Horse armor that didnt even give the horses armor. It just gave them a cosmetic appearance change and increased their health by like 3 times.

  • @[email protected]
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    11914 days ago

    Seven dollars to loading screen to your ship, watch an animation of your character sitting down, loading screen to space, loading screen to the system it’s in, Dodge some pirates, loading screen to the surface, hop along the completely barren landscape to go to a copy pasted outpost, loading screen back to your ship?

    I feel like you could get all of the value of that dlc by just playing a mission over again.

    • @[email protected]
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      2914 days ago

      This…this right here is the reason I quit playing this game, the reason I couldn’t quite put my finger on. It was just too fucking disjointed, you are so right.

      • @[email protected]
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        514 days ago

        I didn’t make it very far in to the game, I’d held on to my game pass subscription just waiting for it to come out, and cancelled my game pass after a few hours in Starfield. I made it to like the first big city a few small settlements after that, and everything felt so fucking lifeless. NPCs just didn’t seem to belong in the space they inhabited. Oblivion and Skyrim NPCs really seemed like they owned the space they inhabited. Fallout 4 even once you got your settlements going really felt like they were home. The constant loading screens just made everything feel like it’s own little universe, apart from the rest of the game. I did have fun raiding some base around the moon, one of the few times I had fun exploring. One of the few times I had fun, honestly.

        • @[email protected]
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          313 days ago

          The most fun I had in Starfield was probably a zero-G fight at one point, can’t remember if it was the main storyline or not. But I got as far as the final main quest line fight, after which New Game+ would become available. I realized before going into it that…I just didn’t care. And I am not one to experience the sunken cost fallacy. So I just logged out, canceled Xbox PC Game Pass, and did something else.

    • @[email protected]
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      111 days ago

      I haven’t played this so take my 2 cents with a pinch of mixed metaphor.

      My assumption for this game was that DLC would be new copy pasted outposts, weapons, etc. That’s the way a lot of procedural games go. It’s not bad really, you take a good core game and pump it full of new set pieces and toys til hell freezes over.

  • sunzu
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    10014 days ago

    Players could like stop paying for it… such an easy, low cost solution…

    • BombOmOm
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      14 days ago

      That is my current solution. Currently enjoying Factorio, which had the perfect monetization scheme: you buy the game and enjoy it.

      • @[email protected]
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        614 days ago

        Factorio also interestingly, never goes on sale, Wube said that the value of the game is what it is and that’s that.

        • @[email protected]
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          14 days ago

          This only works because it’s like $30. If this was a $60-70 game, I don’t think it goes over well with the public. Nintendo is the only one that seems to get away with that

          • @[email protected]
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            213 days ago

            I think that’s exactly the point though. “We didn’t mark it up to mark it down, the price is just the price”. As a chronic patient gamer part of me hates that (I love finding older classics for like $10) but I don’t mind shelling out for a good game. The biggest expense is my time, and if a bunch of years later the price hasn’t moved it’s probably worth my time.

      • @Case
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        614 days ago

        Not to mention, it is entirely possible to get home from work, play, and then realize you are now late for work.

        Its just engaging on a level that most modern game’s can’t hope to achieve.

        Hell, I’ve installed a game (old), then installed mods, then resolved all the mod issues, then launch it to realize I don’t actually want to play it.

        Factorio? Mods are easy, and vanilla is enough to keep someone occupied and happy if they lack internet or something.

        Its light weight too, it costs me virtually nothing to install it on anything that can run it.

    • @[email protected]
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      2514 days ago

      I got starfield for free with my video card, and I still feel ripped off and wish I could refund lol.

      But yeah, I’m not dropping a single goddamn penny on Starfield. It feels like a game that was made for the xbox 360 or something, with all the loading screens and shit.

    • @[email protected]
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      1814 days ago

      You get baited into accepting the quest and playing the first mission. Then you have to pay to continue.

    • @[email protected]
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      1014 days ago

      That’s my route. Mods run on pirate skyrim just as well as legal and the best missions in Bethesda games aren’t made by Bethesda.

      • sunzu
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        714 days ago

        Yeah a lot of these entertainment companies forget that they need to earn my business with high quality product AND services, otherwise I will take matters into my own hands.

        This aint like housing and work, where they can just fuck you as if they are your prison guards. We got options baby!

    • @[email protected]
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      514 days ago

      or worst case wait for the legendary version in a couple years with bug fixes and all dlc included.

  • Ephera
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    6314 days ago

    But it’ll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.

    At first, I read this as if you needed to ingest a verification can before you’re allowed to make a purchase. But alas, it is the usual shit where you have to buy their fake money.

    • @[email protected]
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      14 days ago

      I thought that credit shit died after the 7th gen and its wii/xbox points.

      That it still exists, only for a single game baffles me.

      • @[email protected]
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        2614 days ago

        That shit is never going away, and for one simple reason: it’s incredibly profitable. By converting real money into some nebulous fun bucks that doesn’t directly correlate in value, they obfuscate how much money you’re actually spending and make it more likely that you’ll spend more than you intend to. The same reason that casinos have no windows and pump extra oxygen into the air so you feel less tired, all so you don’t realize how long you’ve been in there.

        • @[email protected]
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          614 days ago

          Sure it’s profitable, but it’s also (correctly) seen as a manipulative, and some companies have stopped using those.

          As I said Nintendo and Xbox store used to do that, but they transitioned to prices in real money quite some time ago, and if they got a wallet, they let you fill it with the exact amount of what you’re buying. Same with PS store, most PC game stores, even freaking playdate catalogue and itch.io where the average payment must be like $3.

          I expect that from shitty mobile games, because I know mobile gaming monetization is fucked forever, but I didn’t know major publishers still used that garbage unemptiable wallet strategy.

        • @[email protected]
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          514 days ago

          Not only that, but if the mission costs $7 but you can only buy in increments of $10, that’s $3 free money.

        • @[email protected]
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          414 days ago

          yep. Never underestimate how stupid the average gamer is.

          Then realize half of them are even dumber than that.

          Which is why gaming is in the state it is right now, cause a bunch of drooling mouth breathers keep throwing their wallets at problems because god forbid they do without or make a single sacrifice.

          • @[email protected]
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            313 days ago

            Except it’s even worse than that. Because these companies hired psychologists to tell them exactly how to tweak the levers in people’s brains to get them to pay.

            So you have the stupid people, but also the people whose brains are naturally wired to be played like a fiddle by these companies, and then on top of that, you have the new generation of gamers who have simply never known a world where you didn’t pay for skins.

            But it’s okay, “because it’s just cosmetics.”

            • @[email protected]
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              13 days ago

              Except it’s even worse than that. Because these companies hired psychologists to tell them exactly how to tweak the levers in people’s brains to get them to pay.

              Which is where the whole concept of using real money, to buy fake money (and never in the exact amounts that they charge for items), so you obfuscate the actual cost, especially once people start carrying a balance of fake money due to never being able to get the exact amount of fake money for the item came from.

        • @[email protected]
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          214 days ago

          Like Dave and Buster’s play cards and games that cost 7.8 credits (at least right now, higher weekend evenings because of dynamic pricing) and needing to get out a fucking calculator to do the conversion from dollars to points to figure out you are spending $3.72 or whatever to play a single shitty game.

      • slazer2au
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        914 days ago

        Still a thing on PC with Uplay and Origin stores sadly.

      • @[email protected]
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        514 days ago

        Only for a single game? That shit is in almost every multiplayer game I play nowadays. Valorant, Apex Legends, Dead by Daylight…

  • @[email protected]
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    4514 days ago

    When someone shows you who they are, believe them.

    We’ve known what Bethesda is for years.

    • @[email protected]
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      2513 days ago

      I’m sure a rational response is just going to get downvoted to oblivion, but it’s actually a fun game. Not my favorite from Bethesda, but I definitely enjoyed the 1k hours I put into it last year, and I look forward to dipping back in once the DLC drops and there are more mods (not paid creations) available.

          • @[email protected]
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            212 days ago

            You nailed it. The ship-building, especially with the early mods that allowed more part rotation and clipping, REALLY sucked me in. I am excited to check out the enhancements BGS added to that system when I next play.

        • @[email protected]
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          212 days ago

          Base building, charting planets, roleplaying, bounty hunting, going to NG+, making different decisions in questlines, and more.

          The game is actually pretty good.

      • @[email protected]
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        212 days ago

        You’re the actual proof that unpopular opinion does not result in downvotes to oblivion.

        From now on : « remember that guy who said he LIKED Starfield… »

    • @[email protected]
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      913 days ago

      Tribalism is surprisingly rampant in gaming, especially when a developer picks a side/is acquired by the creator of “their” console.

    • @[email protected]
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      110 days ago

      Starfield has a lot of good aspects, but also some bone-headed gameplay and content decisions. I had a lot of fun with it for a few weeks and will come back to it if/when it gets to a better state.

  • Altima NEO
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    3714 days ago

    There’s people playing Strarfield to get upset in the first place?

  • @[email protected]
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    3314 days ago

    Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.

    Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?

    Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.

    • @[email protected]
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      14 days ago

      For myself and many people Skyrim is the best game they’ve ever played. It was the first fantasy game I played since Runescape to have multiple cities spread out through an open world, with long narrative multi stage quests involving a number of locations and NPCs. Both games also have a leveling sytem based around you get better at what you use ie “skilling”.

      I want “TES 6” in that I want another game that hits those marks, but I no longer trust Bethesda to make it.

      Edit: note I know a lot of people dislike skyrim and think calling it a great game is absurd, and I get the criticism but I love the game anyway

      • @[email protected]
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        414 days ago

        To me that was oblivion, when I got skyrim I just felt burnt out because it felt so similar but at the same time missing some of the stuff I liked like the custom spells etc, then fallout 4 came out and I sort of shelved it but once I got into it I spent soo many hours on it. Maybe it’s like cod now where if you skip a few years it’s fun again but not every single game because they just aren’t that different

        • @[email protected]
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          213 days ago

          I had a similar feeling after Morrowind playing Oblivion. Morrowind is the one game I wish they’d remake/fan mood to he playable on modern systems.

          So much nostalgia…

    • @[email protected]
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      1014 days ago

      FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.

      NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.

      • amio
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        1014 days ago

        New Vegas is notable for not being a Bethesda game per se. It uses something very close to the Fallout 3 engine, but the actual content has little to do with Bethesda. They did publish it, though.

        • @[email protected]
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          1014 days ago

          Oh I’m well aware lol. The game is a godamn miracle. But thats the thing, Bethesda has been on this trajectory for a good lonnnnnng while. Like the whole “obsidian good bethesda bad” thing isn’t quite right, but what is true is Bethesda has been incredibly strategic about shittifying their games: there’s always just enough there to keep you going “ok… one more”.

          Starfield is the first one I just didn’t even bother with.

  • @[email protected]
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    2813 days ago

    They’re selling a single quest as dlc? I mean if you going to do dlc then at least make a full expansion.

      • @[email protected]
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        1313 days ago

        Right?

        Bethesda just released an expansion for fallout 76. It’s a game that I’m fairly fond of, considering the amount of dislike I have for fallout 4, it improved on it in every way from the worldbuilding to building to the story, I could go on, point is, I like it.

        The new expansion, the first map expansion and like 20 major updates in.

        The new map is quite a large region. You’d expect a few side quests to unlock these other locations. Maybe some hidden gems. Maybe some cool NPCs outside of the main “expansion” right?

        Its literally: A main quest that’s short (beat it in like 3 hours on the first day it dropped)

        A single side quest that’s more of an optional objective on the main quest

        A single new event

        A single new boss.

        Four things they added. Two of which can only be done once (bad formula for a game designed around repeating similar tasks)

        They’ve just straight up gotten bad. There’s no love in their products anymore. It’s all taking the easiest way out, lacking any amount of real creativity.

        I just want them to migrate from their shitty proprietary engine, buckle down on a good story and prioritizing fun.

    • @[email protected]
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      513 days ago

      This is not a new thing, even back in 2012 the much-beloved borderlands 2 got five new missions which cost $2 each.

      • @[email protected]
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        713 days ago

        The thing with those is that, while it was a small amount of content, it wasn’t just a mission, each was about an hour of repeatable content that was fairly fun to farm. At $2, they actually still felt worth it with as much fun as B2 was. If they had asked for like $10 each, people would have flipped out.
        I’m not a Starfield player, but I would bet this is not even close to as good of a value proposition.

  • @[email protected]
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    2812 days ago

    I swear gamers have the memory of a gnat. How many times has Bethesda pulled shit like this and people continue to support them? no one remembers the Horse armor all the way back in Oblivion? no one remembers the Skyrim paid mods in 2015? hell can’t even remember the SKYRIM PAID MODS IN DEC OF 2023!

    This isn’t an outrage and no one should be upset AT Bethesda over this, but disappointed and upset with yourselves for yet again falling for their constant desire to nickel and dime their playerbase.

    • @[email protected]
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      512 days ago

      You have to understand.

      The overwhelming bulk of gamers just don’t care

      Nothing will stand in the way of getting their current precious. Not even their own complaints and bitching.

      They’ll sit there and complain about how a company is evil, its practices exploitative, and how everyone should avoid buying from them so they can die in the fires of Bankruptcy.

      Then the second the next game/expansion/DLC/Whatever is announced, they are immediately in line to preorder the ultra deluxe mega fuck you 500 dollar package. because it comes with a unique mount and a special armor skin, and they just cant miss those things! they’re rare! and they’ll never be able to get them otherwise! /s

      And then they’ll go into the obfuscated-cash-shop and spend another 700 dollars on digital bullshit.

      Then, when they are all done, the overwhelming majority of them will come back to the internet, and cry and whinge and moan about how a company is evil, its practices exploitative, and how everyone should avoid buying from them so they can finally die in the fires of bankruptcy.

      Cause the majority of gamers are brain damaged fucktards who, at the end of the day, just love throwing their wallet at things.

      • @[email protected]
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        212 days ago

        I mean this is kind of true of all people everywhere. The marshmallow test has flaws but I think it’s still revealing. A lot of people are really bad at self control and delayed gratification.

    • @[email protected]
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      512 days ago

      I swear gamers have the memory of a gnat

      It’s more a “sucker born every minute” thing.

    • @[email protected]
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      412 days ago

      Don’t know. Don’t play a whole lot of Bethesda games. Didn’t play Oblivion. New gamers join the ranks every day. Not everyone has been gaming since the 80’s.

    • ElectricMachman
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      312 days ago

      This is what happens everywhere: they’ll just keep chancing it until such a time as it’s acceptable.

    • @[email protected]
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      12 days ago

      Well most modern gamers are probably like 14 years old and probably never even played Skyrim. So I’m not surprised young kids are buying this creation kit garbage with Mommy’s credit card.

  • @[email protected]
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    2113 days ago

    Why are we surprised? They were the ones who pioneered the DLC microtrans model. I would legitimately have been more surprised if this headline were the converse statement.

  • MeanEYE
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    2013 days ago

    Is repetitive buying of Bethesda games a new kind of litmus test for stupidity? I mean they do this shit constantly and people are still surprised when it happens. Did people really forget horse armor they tried to sell? Or forget about items that were free in Fallout 4, but had to be purchased in 76? It’s Bethesda and only one thing Todd dreams about is scamming another dollar from their fans.

    • @[email protected]
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      Used to be that they’d sell you both worthless DLC and actually good DLC.

      Knights of the Nine?* Awesome. Horse Armor? Worthless.

      Similarly, Skyrim had Dawnguard and Dragonborn which were great. It also had Hearthfire which was kinda meh, but at least it had stuff to do and was cheap, so I’m not too mad about it.

      *There was also Shivering Isles, but at the time that was marketed as an expansion pack, not merely a DLC.

      • @[email protected]
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        13 days ago

        Pretty sure shivering isles was Morrowind and horse armor/ nights I’m the nine was oblivion. Those would have come out years apart.

        I don’t know what I’m talking about this early

        • @[email protected]
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          413 days ago

          Thats not accurate at all. Shivering isles is oblivion and one of the best parts of the game.

      • MeanEYE
        link
        fedilink
        English
        112 days ago

        If you find that worth it, then sure. Although that won’t be the case soon it seems as Todd has a hardon for live services.