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and yet, with zero evidence to support the claim, the paper’s authors are confident that their model can be used to create new game logic and assets:
the objective is, as always, to union-bust an industry that only recently found its voice
Which is funny, as creating new levels in an interesting way is very hard. What made John Romero great is that he was very good at level design. He made it look easy. People have been making new levels for ages but only few of them are good. (Of course also because you cannot recreate the experience of playing doom for the first time, so new experiences will need to be ‘my house’ levels of complexity.