Inspired by true events from this morning

  • @[email protected]
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    2110 hours ago

    I’ve had Google charge me $0.01 before for firebase usage.

    They really should have waited until I owed more since that cost them money.

    • @[email protected]
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      7 hours ago

      On my personal AWS account, Im paying them 0.17 cents a month.

      I wonder if they pay a fee since it’s hooked into my credit card.

      • @[email protected]
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        26 hours ago

        They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.

        At their scale though who knows

    • @[email protected]
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      7 hours ago

      They should almost just make it so the blaze plan of firebase or other cloud services has a $1 non refundable pre-payment so they can just whittle away at the pennies instead of getting charged processing/transaction fees on a $0.01 transaction. Tops up to $1 if it goes to $0

      I think people would pay $1 to enable the paid plans. If you’re going that far, you’re getting $1 of use out of it.

    • @[email protected]
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      59 hours ago

      Once a month I’d have to pay a few pennies to Google for our cloud use at a school district I worked for. It always baffled me!

  • Swordgeek
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    4313 hours ago

    I guess I shouldn’t be expected to pay for games until my total is over a hundred bucks then?

      • @[email protected]
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        237 minutes ago

        I don’t think I ever got more than $200 in a month. But I keep the money in a separate account and only use it for game dev or business stuff.

  • @[email protected]
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    7419 hours ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

      • @[email protected]
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        411 hours ago

        This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

        This looks perfect for when everyone is over on Christmas eve! <3

        • @[email protected]
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          310 hours ago

          I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

          As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

          Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

          • @[email protected]
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            29 hours ago

            Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.

      • @[email protected]
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        514 hours ago

        Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

    • @[email protected]
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      1914 hours ago

      Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

      • @[email protected]
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        914 hours ago

        I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

    • @[email protected]
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      6819 hours ago

      you cant just SAY that and then not mention the game name

      wow you really are bad at marketing

    • @[email protected]
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      15 hours ago

      What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

  • @[email protected]
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    2116 hours ago

    If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?

  • BougieBirdie
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    11223 hours ago

    I released a game like three years ago and it’s earned $97 in that time.

    I feel your pain

    • @[email protected]
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      721 hours ago

      If you roughly convert your hourly salary, how much money did you spend working on this game?

      • BougieBirdie
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        1220 hours ago

        If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

        If we compare the time spent to the money earned, then we’re each worth several cents an hour.

        It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

        • @[email protected]
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          520 hours ago

          Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

    • @AGreenPurple
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      14 hours ago

      Funnily I saw the playthrough of your game in YouTube and it really looks like a labour of love. As the guy who did the playthrough suggested, still need to buy it as a thank you.

      Or is that another game with a red button? The maker of the game I’m thinking about wrote a comment on YouTube

    • @[email protected]
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      413 hours ago

      Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!

    • @[email protected]
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      615 hours ago

      Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?

      I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.

      If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.

      • @[email protected]
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        15 hours ago

        It definitely helps. Every dev I’ve heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.

        I do know that refunding a game is the absolute worst thing you can do to it.

        • @[email protected]
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          815 hours ago

          I think its because people who wishlisted will get a notification to buy it once its out, boosting the game’s sales at launch, giving it a better chance to be featured on the front pages

          • @[email protected]
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            48 hours ago

            You’re correct on the two thoughts you listed. Wishlisting also makes the game more visible before release. For example, highly wishlisted games appear in the “Popular Upcoming” section, along with some other spots. This increased visibility before launch then feeds into the two points you made. I believe games that are highly wishlisted before launch are also more likely to appear on the frontpage right after launch.

          • @[email protected]
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            310 hours ago

            This is what I assumed,but if it helps in any other way, I’m happy to wishlist more games from small time developers.

            I use likes and subs liberally on apps like YouTube or TikTok, even if I wouldn’t normally want to subscribe. It costs me nothing to do and gives someone else joy. Why wouldn’t I?

            Eh, it messes up my algorithm but I don’t care. These Corporations know too much about me anyway, might as well give them a curveball.

    • @[email protected]
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      2220 hours ago

      But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

      You’re not my mum! I bought Be a Rock anyway. Keep going, make games!

      I believe in you!

    • @[email protected]
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      516 hours ago

      One of my friends has your game wishlisted. That’s one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)

    • @[email protected]
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      415 hours ago

      I love that the Lemmy workshopped toaster has made it to the Steam page already.

      Wish listed!

    • @[email protected]
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      1221 hours ago

      I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.

        • @[email protected]
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          621 hours ago

          My partner and I are both buying “Do Not Press The Button” as soon as it’s out. I’ve also told my friends about it lawl

          Seems like our bag for sure.

    • @[email protected]
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      820 hours ago

      Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?

      • @[email protected]
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        1119 hours ago

        yeah pretty much, if a ton of people wishlist a game it pops up more on the front pages of categories bc that means it’s rlly popular

    • @[email protected]
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      21 hours ago

      The screenshots sell it well. That’s some funny stuff. I’ll check out the demo.

  • @[email protected]OP
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    1601 day ago

    For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

    • @[email protected]
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      7424 hours ago

      Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

      • @[email protected]
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        3323 hours ago

        Does the balance at least accumulate until you do hit the threshold, or is the money just gone?

        • @[email protected]
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          4922 hours ago

          It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

          • @[email protected]
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            2421 hours ago

            It does make sense from a payment processing standpoint. It doesn’t make sense to spend more money on creating the transaction than is actually being sent.

            • @[email protected]
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              720 hours ago

              I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.

            • Sending a simple transaction like this costs a couple cents though, which they could in theory bill to the developer as well. Setting the threshold at 100 is probably more to accrue additional interest on Steams bank accounts.

              • @[email protected]
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                216 hours ago

                I think in the US I’ve heard ETF/ACH transaction fees are usually around $2.50? It might be possible to have that apply across a batch, though, as in if you submit 10 payments to 10 different people as a single transaction it’s still just $2.50, or 25¢ per person. I’m only getting this from hearing accountants complain at companies I’ve worked with, so I don’t understand the details. But I’ve seen it pretty common with companies doing payouts to want to see a minimum amount before they actually send the payment, otherwise it’s not worth doing.

    • @[email protected]
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      1222 hours ago

      Other games include “be a rock” and “pizza synthwave” and this is the weird one.

      Wish listed.

    • @[email protected]
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      1 day ago

      Does Steam take a cut for distribution?

      If not, while this emotionally sucks, they’ve a solid operational policy.

      • @[email protected]OP
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        391 day ago

        Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

        • @[email protected]
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          4124 hours ago

          I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

          On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

          This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

          • @[email protected]
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            19 hours ago

            Epic can only compete because they’ve few users and are willing to operate at a near loss

            Bullshit. Epic’s loses are in paying for exclusives and giving away games while ruining their PR.

            Steam could operate at 15% if they wanted to. But… why would they do that?

            • @[email protected]
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              18 hours ago

              Neither is publicly traded. Neither of us know the numbers.

              Does Steam make money on hosting indie games?

              How does one research such a question?

              I don’t need answers. I had them before I made my second post above.

              Good luck to you.

          • @[email protected]
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            3824 hours ago

            While I’m no fan of Epic Games for bribing companies to keep games off of Steam for a year or more, Valve’s market dominance in PC game sales isn’t a good thing for developers or consumers.

            • @[email protected]
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              14 hours ago

              The thing is, steam’s market dominance is one of user choice rather than anticompetitive strategies or lack of alternatives. Steam doesn’t do exclusives, they don’t charge you for external sales, they don’t even prevent you from selling steam keys outside the platform, or users from launching non steam games in the client. The only real restriction is that access to steam services requires a license in the active steam account. Even valve-produced devices like the steam deck can install from other stores.

              Sure, dominance is bad in an abstract theoretical way and it’d be nice if Gog, itch.io, etc were more competitive, but Steam is dominant because consumers actively choose it.

            • @[email protected]
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              2824 hours ago

              Competition in capitalism is always better than a lack thereof. But, we’ve not busted monopolies in a significant way since Ma Bell. And, even if we were, at 75% of the global market share they’d not warrant any action yet.

              There’s going to be a dominant organization because late stage capitalism sucks. And, I’d rather it be Valve than some alternative trying to fuck me over at every opportunity.

        • @[email protected]
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          219 hours ago

          Isn’t it free up to a certain amount?

          Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?

  • @[email protected]
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    6524 hours ago

    My bank: “We have a new valuation on your home! Open your app to see it!”

    “It’s down 2%!”

  • @[email protected]
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    1420 hours ago

    I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.

    • @[email protected]
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      315 hours ago

      How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

      • @[email protected]
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        210 hours ago

        My experience is with iPhone (yeah yeah boo Apple).

        Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

        Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

        Here’s Apple’s website: https://developer.apple.com/develop/

        Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

        If you aren’t an iPhone user “Apple fanboy”, you can try this: https://developer.android.com/courses

        Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

  • @[email protected]
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    516 hours ago

    Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

      • @[email protected]
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        1622 hours ago

        They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.

        • Fushuan [he/him]
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          320 hours ago

          It’s way more than a few hundred. What leaked was the twitch subscriber payout, which doesn’t count all the money spent on bits. Then there’s also sponsorships and youtube content.

          I follow several Path of Exile streamers, and when that released they said that that was not the total payout. They usually do some video guides of builds for the game that, alongside twitch generates content for them. Then there’s also sponsors for gaming rigs and other kind of stuff, sponsors to try new games… Maybe it’s PoE specifically but even streamers that oscillate between 200-800, maybe 1k viewers when there’s no other PoE streamer online earned more that minimum wage with just the twitch payout (given the country they live in ofc).

          • @[email protected]
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            220 hours ago

            For every streamer that makes minimum wage there are dozens that make so little they don’t even get paid.

            • Fushuan [he/him]
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              110 hours ago

              It’s still more than a few hundred. I don’t remember how big the leaked doc was but it wasn’t in the thousands, it was bigger. Your statement can be true while the statement of the one I responded to be incorrect at the same time.

              I mean, you comment is true and refutes nothing I said.

          • @[email protected]
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            220 hours ago

            How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.

            • Fushuan [he/him]
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              111 hours ago

              Given that the leak was the annual earnings from subs your question is irrelevant since it shows that the total average amounts enough.

      • @[email protected]OP
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        1523 hours ago

        I can’t even begin to understand how hard it is to make it on Twitch. I assume probably the top 1000 streamers make the real money and the rest 99,5% probably make like $50 per month…

        • RiQuY
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          1223 hours ago

          I streamed for like a year and a half+ and I only managed to reach the 50$ treshold to cash out 2 times, so yeah, it’s very rough.

          • Sabata
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            21 hours ago

            I streamed for 2 years and I got 5 viewers at once that one time my friend raided me. I’m not fit for human consumption.

            • RiQuY
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              113 hours ago

              My average was between 2 and 3 viewers.

          • @[email protected]
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            119 hours ago

            Do they just, make the money disappear if you don’t reach the 50 or do they add up till you reach 50?

        • @[email protected]
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          220 hours ago

          For most people, it’s a hobby for fun, not a job.

          Those that want to make a job out of it tend to spread out the content creation to youtube and tiktok, and often sponsorships fill in the gaps.

          The ones that actually make a decent living only from streaming are a fraction of one percent.

  • @[email protected]
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    1924 hours ago

    They don’t seem to have an issue sending $10 refunds to my bank account, I wonder how much it actually costs them