• @[email protected]
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    12 hours ago

    Made a 3D model of a specifically bent wire. Single Bezier curve with some thickness. Never touched it since (2019).

  • patak
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    22 hours ago

    I made karts for STK ;)

    though they’re horrible lol

  • @[email protected]
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    64 hours ago

    I made a base human model and gave it a moving animation

    I thought for a first try of someone who’s never touched the software before it was actually really good

    My dad, supportive as shit man in almost every situation, told me it looked like shit. Tbf it did

    His cousin, who works professionally in Blender (did work on RWBY actually) said the same thing, but also blamed Blender for it and chuckled

    I’m not really an artist to begin with, let alone a 3D sculptor, so I only cry a little when I use it

  • @[email protected]
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    7 hours ago

    I made a game in Blender when it had the game engine built in. It worked great for a while. Then, when I updated to Windows 8.1 from 7, it stopped working entirely. Then, it started working again with Windows 10, but the colors were all messed up. And inexplicably, it works like new again. It’s 4:3 ratio because that’s what my monitor was at the time. Holy moly that was longer ago than I thought…

    You shoot toxic waste at the sun by pressing space. You dodge it (you are the sun) with WASD. If the toxic waste collides, you get points. Risk-reward kinda thing. The more you press space, the more toxic waste is flying around, the more collisions, but harder to dodge.

    There are three rounds that are exactly as long as the songs I chose as background music that I wrote years before I made the game. Haha!

    There’s an awesome secret level that I probably should have made easier to get to. Just play through the game and don’t press space. Haha!

  • @[email protected]
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    211 hours ago

    The real frustrating part is when you understand that extending a geometry still creates the nodes but still work on the project having hundred if not thousands of duplicate nodes absolutely fking your work flow

  • @[email protected]
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    3120 hours ago

    Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.

    It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.

    • Lev_Astov
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      718 hours ago

      There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.

      • @[email protected]
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        11 hour ago

        Agreed but the difference is that blender is a powerhouse of capability whereas gimp is a decent enough raster image editor, so I give more slack to blender (though I love and use both).

      • @[email protected]
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        913 hours ago

        blender has great design and it’s very practical. needs getting used to but once you do it’s really good, to the point that I wish graphic design softwares used some of its controls.

        • @[email protected]
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          112 hours ago

          You can’t even make a 2cm cube, or so I remember from a year or three.

          Is it also the hideous “one project open once only” still the paradigm?

          • @[email protected]
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            11 hours ago

            lol what do you mean, of course you can. you can have multiple instances of blender for different projects but I don’t know what use case that would be.

            if you don’t know, 2.8 was a major overhaul that basically brought blender into the current century, and 3.0+ went even further to make it pretty slick and functional. if you used 2.7 or before I don’t blame you for thinking it sucks because it used to have an extremely obtuse UI that was a holdover from decades past.

            it also used to have updates every once in a never but that changed too. ever since 2.8 blender ramped up development significantly and is getting tons of updates and new features constantly. if this were adobe they would have probably made several new apps that don’t work well with each other to have the same amount of new features.

            • @[email protected]
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              211 hours ago

              Can you open 2 blender? Or like have 2 projects open at the same time in one blender?

              Super useful as you model a thing in one and use it in a larger scene in the other.

              I try blender every other year or three, guess maybe it’s time again ^^ if I can make a 2cm box and put it at say 4cm, 5cm and then move the vertices + doing boolean stuff.

              • @[email protected]
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                37 hours ago

                you can choose metric as you units and decide on scale (for example a smaller scale for mm or cm instead of m)

                you can’t have two projects open in one window but you can have multiple instances of blender and open a different project in each one. but there are better ways:

                if the model and the scene are related it makes more sense to do both in the same project by adding what’s called a Scene. it’s like a new project on its own, but you can easily switch between them from a dropdown menu. what’s great is that you can create a new scene by copying an existing one, or create a linked scene to an existing one (linked objects share attributes so by changing one you can change all linked instances). also you can choose a scene as the background to your current scene.

                I had a use case for all of this: I had a project to create product images for a catalog. I had one scene that was basically an empty studio, with a surface, background and lights. another scene to create my models, sort of like a stockpile. then separate scenes for each final image, using the studio as a background scene and copies of the models from the stockpile scene to create the image. having the studio on a separate scene helped me manipulate anything I like without worrying about touching anything that’s not the product itself.

  • @[email protected]
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    24 hours ago

    Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the “PCB squeezer 8000” and that is all the explanation i can give.

      • @[email protected]
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        23 hours ago

        The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.

  • @[email protected]
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    561 day ago

    Render of blahaj the shark, it has no fur

    Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

  • @[email protected]
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    211 day ago

    My first experience with blender was my project being deleted because i forgot to save, my computer crashed and the folder where autosaves are in resets when you turn off the computer

    • @[email protected]
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      151 day ago

      the folder where autosaves are in resets when you turn off the computer

      What? That might be the most obviously retarded programming decision I’ve ever heard of.

      • @[email protected]
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        124 hours ago

        Not deleting system temp files would probably become worse very quickly. Especially if they are big enough to fill up substantial amounts of space. Configuribg proper autosaving is the correct way.

        • @[email protected]
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          318 hours ago

          I’m not sure what you’re arguing for here. Does Blender default to /tmp for auto save or did the user set it? If it’s default, that’s a dumb default

          • @[email protected]
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            114 hours ago

            It defaulted to the tmp folder

            It was my first time using blender so i didnt change any defaults