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And even if you can’t have empathy for sweatshop workers who are getting paid 1/100th of what they’re worth, I think it’s inarguable that a studio that devotes the smallest possible fraction of its budget to producing a game will turn out an overall worse product than one developed with the full budget.
And then we wonder why games from “AAA” studios kinda suck now.
Well there’s our problem: they rigged the budget for maximum graft.