nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoWhy Animal Well's home-brewed engine was key to its successwww.gamedeveloper.comexternal-linkmessage-square4fedilinkarrow-up164cross-posted to: [email protected]
arrow-up164external-linkWhy Animal Well's home-brewed engine was key to its successwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square4fedilinkcross-posted to: [email protected]
minus-squareOstrakon@lemmy.worldlinkfedilinkEnglisharrow-up5·4 months agoDon’t get me wrong, I loved Animal Well, thought it was a stellar and unique metroidvania, but I don’t recall any things that couldn’t have been accomplished with Godot or Unity.
Don’t get me wrong, I loved Animal Well, thought it was a stellar and unique metroidvania, but I don’t recall any things that couldn’t have been accomplished with Godot or Unity.