stopthatgirl7@kbin.social to Technology@lemmy.world · 2 years agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square75fedilinkarrow-up1697file-textcross-posted to: [email protected][email protected]
arrow-up1686external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 2 years agomessage-square75fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squaresibannac@lemmy.worldlinkfedilinkEnglisharrow-up30·edit-22 years agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-squareBrowning@lemmings.worldlinkfedilinkEnglisharrow-up28·2 years agoSo… They bill you based on a guess?
minus-squareZapBeebz_@lemmy.worldlinkfedilinkEnglisharrow-up18·2 years agoNot just any guess…a proprietary guess. So extra smokescreen and mirrors
minus-squareGetawombatupya@aussie.zonelinkfedilinkEnglisharrow-up15·2 years agoVery legal, very cool.
minus-squareStrider3200@lemmy.worldlinkfedilinkEnglisharrow-up4·2 years agoThanks for the clear response. 👍🏻
They guess.
From their FAQ.
So… They bill you based on a guess?
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
Very legal, very cool.
Thanks for the clear response. 👍🏻