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I don’t think that term really applies here. It’s not like the barrier to entry for a webservice hosting game modification data is all that high. It’s very different from the railway, waterworks and power grid markets.
Also there are at least the competitors Loverslab, Curseforge, ModMD and Modrinth from the top of my head.
Network effect creates barriers to new competitors, regardless of quality. Either for the upstarts or the leaders. See: Twitter. Once some choice is the default, anything else faces an uphill battle.
Adoption is a feature you can’t design.
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Does any one of those integrate with Mod Organizer or do I have to download the mod (often also with an annoying wait time) and then point Mod Organizer to it. Do they have an API that enables “a new version is out” notifications, or do I have to hunt everything down manually.
It really wouldn’t be that hard, but none of them cares. Nexus kinda has itself positioned well there as they would not have to support any third-party API endpoints in Vortex, but Vortex isn’t even the popular choice for many games.