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But ist that not part of it? Being put in situations where you don’t have all the information, where you don’t know the potential outcomes and where you can permanently fuck things up? For me at least, that was a big part of the pull in playing TRPGs and CRPGs. It is, after all, not a strategy game.
In a good rpg, having a couple of these is fine, but in my opinion in Baldur’s Gate 3 these intentionally undecipherable decisions are overabundant. I’m not saying BG3 is bad, in fact many and perhaps most things are absolutely incredible. I just feel that that presented choice options & some parts of the big plot could have been done better.
But ist that not part of it? Being put in situations where you don’t have all the information, where you don’t know the potential outcomes and where you can permanently fuck things up? For me at least, that was a big part of the pull in playing TRPGs and CRPGs. It is, after all, not a strategy game.
In a good rpg, having a couple of these is fine, but in my opinion in Baldur’s Gate 3 these intentionally undecipherable decisions are overabundant. I’m not saying BG3 is bad, in fact many and perhaps most things are absolutely incredible. I just feel that that presented choice options & some parts of the big plot could have been done better.