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Yeah… But it’s usually a good practice to put a struct somewhere between your 30 levels of ownership.
Exceptions exist, but they are not very common. Also, in C++, operators overloading may help you if you keep needing to write code like this.
In C++ you should never have owning raw pointers. Unless you have a good reason™.
Raw pointers are great, but not for ownership.
I just use
unique_ptr
99% of the timeAnd you should.
It even works for classes whose constructors your implementation cannot see, if you aren’t a bitch about it.