アンダーバレルショットガン “Under-barrel shotgun”
魔法の諤迫り合いみたいな “A magic duel of sorts”
パアン shot
ぐわあああ “AAAHHHH!”
ありがとう
まだわたしはあたらしでにほんご
Abracadabra
Alakazam
It’s just like being
Back in 'NamAlaka-BLAM!
Harry Dresden: heavy breathing
Polka will never die!
I love Butcher getting mad at people saying Harry is his self insert, saying it’s actually Butters, then giving Butters two hot girlfriends, a lightsaber, and a rocket skateboard.
A practiced student of Gunjuration, I see
Fuck under barrel shotguns!
Under barrel flamethrower!
Or, hear me out: Under barrel shotgun with an under barrel flamethrower
Pimp my staff
Put an underbarrel Grenade Launcher on the flame thrower
Das ist ein Flemmenwehrfer. It wehrfers Flemmens.
This is why you make friends with an artificer.
“… and that’s why I got a new wand with a shotgun. But enough of me. How did you say was your wand called again?”
“LGM-30 Minuteman”
“That’s a weird name for an even weirder wand. I mean… it’s huge… compensate much?”
“Go on, joke all you want. One day, you’ll see.” deranged laughter
Pro tip: save on encumbrance by ditching the staff and just using the shotgun
Just make the wood stock into a wand, now you have a shotgun that can cast magic missiles for long range targets.
Some kinda Harry Dresden approved staff, assuming it doesn’t malfunction or simply blow up.
Fu-eh-Goooooh
When the Order of Hermes takes design cues from the Society of Ether.
ayy Ars Magica
I was more intending Mage the Ascension but Ars Magica works too. They were both initially created by the same company
The best way to play a D&D artificer in Mage.
Key to the city, baby.
That’s some Kiritsugu shit
And this is why my DM made an enormous mistake, giving my wizard (with a familiar) a ring of spell storing.
My wizard: Fireball!
Enemy wizard: Hahahah counterspell!
Nick the owl: Hoot hoot ho-hoot hoot! (Translation: counter-counterspell up your cloaca you absolute son of a cuckoo!)
Enemy wizard: Well, OK. Still, I made my saving throw!
My wizard: Hm… care to try again? (Silvery barbs.)
Enemy wizard: Uh… *explodes*
Being able to take two reactions or concentrate on two spells is a tiny bit gamebreaking.
I’m not sure how the official rules would be judged for this, but back in 3.5 it turned out dual spell storing short swords with scorching rays were the most efficient way to play a rogue. Spell storing sounds like it continues to be problematic
The most evil combo vs. a single enemy (or possibly a group if you can catch them in the spell radius, though you can only ensure a kill on a single one) is at a higher level, usually nicknamed the microwave oven: Sickening Radiance (plus maybe a Silvery Barbs for good measure) in the ring to be cast by the Familiar, Wall of Force or Forcecage from the caster, prep Counterspell in case the fucker wants to teleport out of the area, then sit back and cast Silvery Barbs whenever the target makes the CON save until it reaches 3 levels of exhaustion. (Then it will have disadvantage. You can still SB them if you wish.)
So yes, the Spell Storing ring can still be a problem.
(Giving it to the melee martial character loaded with Steel Wind Strike is also fun. Monks are possibly the best for it, they can rush into the middle of the enemy group with Step of the Wind and still cast the spell. Then end the turn next to the enemy wizard.)