• VindictiveJudge
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    22 hours ago

    I hope the next Fire Emblem uses this. Of course, they didn’t use the Switch’s touch screen, so I’m not holding my breath.

  • @Thistlewick
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    86 hours ago

    When I saw the reveal trailer and the joycons were sliding around on their sides I didn’t even recognise that they were implying mouse-mode until people in the comments started losing their minds.

    All I could think was “my massive hands are never going to be able to use that joycon as a mouse comfortably”. This patent does not make me feel any more confident that j won’t have constant hand cramps with this thing.

    • @[email protected]
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      22 hours ago

      Me too, I just can’t imagine a comfortable way to hold it as a mouse and better yet, didn’t even notice the mouse sensors until watching it a third time after seeing all the people talking about it!

      I was convinced it was just Nintendo implying the new shoulder button attachment would be called “skates” or something

  • @[email protected]
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    1513 hours ago

    I, for one, can’t wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn’t properly insert into the console. Maybe I’m assuming too much, but why would I give Nintendo the benefit of the doubt here?

    • @[email protected]
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      1113 hours ago

      I think it has normal mouse sliders. There’s a thicker black line in figure 25 behind the line with number 33.

      • @[email protected]
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        913 hours ago

        Good eye. Looking into it further, it looks like this picture seems to suggest that they’ve forseen this issue and will also provide an attachment for a better “mouse mode” experience.

  • @[email protected]
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    613 hours ago

    I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I’d hate for it to just be a new smash.

  • Dizzy Devil Ducky
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    212 hours ago

    Sliding joycons against a flat surface? Cannot wait for it to come out they intentionally made them so piss poor that after a few times doing it, your joycon breaks and you need to get an official new one in order to use that feature, which will probably be shamelessly required to use an important feature in some place like their shitty store.

  • billwashere
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    1620 hours ago

    Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      16 hours ago

      It’s super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don’t have 16 fingers. 🤷🏻‍♂️

  • bruhbeans
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    771 day ago

    Every time Nintendo adds a weird gimmick to a new system, I say, “no one will use that,” and every time, I am wrong.

    • @[email protected]
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      381 day ago

      The NES had an expansion port on the bottom.

      The SNES also had an expansion port.

      The virtual boy…existed.

      The N64 had an expansion port, a ram upgrade, and a controller memory pack.

      The gamecube had an expansion port, and a handle.

      The Wiimote has a speaker inside, that only 1 game ever used (that I played).

      The WiiU had the WiiU gamepad.

      The Switch had the IR sensor, and HD rumble.

      • @[email protected]
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        24 hours ago

        That’s your biggest takeaway from the Switch, not the fact that it’s a portable console with detachable controllers that can expand to your TV!? Or is that too integral and less of a gimmick…?

      • @[email protected]
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        15 hours ago

        I used the N64 expansion port.

        Rogue Squadron bundled it in, improved graphics and load time.

        Made other games run faster too if I recall.

      • @[email protected]
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        715 hours ago

        It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.

        • @[email protected]
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          413 hours ago

          The problem with the Wii U is it wasn’t just another underpowered Nintendo console. It was an underpowered Nintendo console that games had to be completely different or specifically designed for to truly take advantage of.

          • JackbyDev
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            312 hours ago

            Here’s my thing, so many Wii games that leaned too heavily into the Wiimote were annoying. I don’t necessarily believe games leaning more into the game pad would’ve made them enjoyable experiences. I think it’s just nostalgia. We remember things like Wii sports because it was fun and everyone had it, not because it used the Wiimotes.

        • @[email protected]
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          111 hours ago

          thanks for the recommendation. my teenage son is obsessed with the Wii U, he asked for one for Christmas two years ago. neither of us had heard of this game though! i picked it up for 16 on amazon just now.

      • MrScottyTay
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        4523 hours ago

        You must’ve only played 1 wii game because pretty much every game used that speaker

        • JackbyDev
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          12 hours ago

          I’m wondering if a lot used it in minor ways so you forget easily. I remember Brawl would use it when you selected a character, but I may only be remembering because it was a meme on TikTok for a bit. I remember one microgame in Warioware using it when you answered a phone which was funny.

          • @[email protected]
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            310 hours ago

            I remember hearing that red steel had a multiplayer mode where your objective was played out of the Wiimote’s speaker to keep it secret from other players

      • @[email protected]
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        1321 hours ago

        The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
        The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
        The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
        The N64 also had a floppy-disk loading module.
        The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).

      • @[email protected]
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        1524 hours ago

        The gamecube had an expansion port

        Three ports, actually. One for network, one for the GBA player, and one that wasn’t used as far as I can recall.

        and a handle.

        Not totally useless!

      • @[email protected]
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        318 hours ago

        Don’t forget the rumble packs. N64 had one, not sure if there were others.

        Logitech had a rumble mouse. The only game I know used it was black & white

        • @[email protected]
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          218 hours ago

          I loved Black & White! Always tried to play benevolently, but with enough frustration I ended up razing everything

  • @[email protected]
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    441 day ago

    Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.

    • @[email protected]
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      722 hours ago

      There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.

  • @[email protected]
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    241 day ago

    It’ll definitely be interesting, but I imagine people will just end up pairing an actual mouse to it if the games all have mouse support.

  • @[email protected]
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    91 day ago

    “And if you turn it sideways it works like a mouse”

    “Okay”

    Why are we talking about this more than that?