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The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months ago

Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

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Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

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The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months ago
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  • renegadespork@lemmy.jelliefrontier.net
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    2 months ago

    That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.

    • Maggoty@lemmy.world
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      2 months ago

      I think my real question is what point do we stop trying until researchers make another breakthrough?

      • DasSkelett@discuss.tchncs.de
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        2 months ago

        Researchers can’t make a breakthrough if they don’t try ^^

        • Maggoty@lemmy.world
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          2 months ago

          AAA game designers don’t need to be the researchers.

          • AdrianTheFrog@lemmy.world
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            2 months ago

            That’s what game engines are for

            • Maggoty@lemmy.world
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              2 months ago

              Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.

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