• woelkchen@lemmy.world
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    2 years ago

    It’s not about Valve or Newell being nice or not, it’s about whether Valve has a monopoly and the EU just recently looked at digital markets closely and determined that Valve is not a gatekeeper.

      • woelkchen@lemmy.world
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        2 years ago

        Well, the EU made a list of monopolists in digital markets and decided that Valve is not one of them and that has nothing to do with current behavior.

          • woelkchen@lemmy.world
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            2 years ago

            Find me a source confirming that they actually studied Steam’s position in their market.

            I found a super recent source that does not list Valve as a monopolist. Maybe you should go and find a credible source other than “Trust me, bro” that Steam is a monopoly.

            They have specific criterias, including financial and user ones, and Steam doesn’t meet them… oopsy!

            So Steam does not rake in so much money to hog the market and also does not have enough users to hog the customer base. If anything is an oopsy, it’s you accidentally admitting that Steam is not a monopoly. Good we cleared that up!

              • woelkchen@lemmy.world
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                2 years ago

                You try to use that as proof, yet the European Union just didn’t check what’s happening in that market at all!

                Funny how nobody other random commentators on the internet and their “Trust me, bro” line of evidence sees Steam as a monopoly and you people conveniently keep forgetting that the biggest PC games – Roblox, Minecraft, and Fortnite – are not on Steam and the combined active user base of those three games dwarf the active Steam user base. So the gatekeeper list by the EU does not count. Great. Where are the antitrust rulings on Steam by the USA, the UK, Japan, Brazil, Kenya, or any other regulatory body on the planet?

                  • woelkchen@lemmy.world
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                    2 years ago

                    As a video game store they are the biggest one in term of total users and number of games for sale, are you questioning that?

                    How many users get Fortnite from Epic Games Store and how many get Minecraft from Microsoft Store? What does the “Trust me, bro” line of evidence say about those? None of you provide anything facts-based after all…