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Because If you were going to spend 1 Million to make a game. Do you make a game that only a select few users can buy? Or do you make it so all gamers can buy it?
I see your point and I agree with it but the “opposite” is also true.
“If you have 1 million to make a game, do you make one in a system that is incredibly saturated with other games or do you do in a a system completely starved of good games?”
So it’s a compromise. I still agree that your point has a bigger weight but there is something on the other side of the scale even if lighter