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Pretty sure GTA V use(d) SVN or something like that. I remember reading the source code and being surprised that they didn’t use GIT.
Game developers often use Perforce instead of Git. Maybe it was that?
You definitely need something else than git for large assets, yes, its storage layer is just not built for that and they way art pipelines generally work you don’t get merge conflicts anyway because there’s no sane way to merge things so artists take care to not have multiple people work on the same thing at the same time, so a lock+server model is natural. Also, a way to nuke old revisions to keep the size of everything under control.
That’s very possible.