It’s just that we have to make space for our 5,358 partners and the telemetry data they need.
* legitimate telemetry data
Legitimate interest to train AI
Let me (lemme?) translate this into customer-friendly business language:
Enhanced user experience
That still wouldn’t account for it. The code to collect this is tiny and the data isn’t stored locally. The whole point is for them to suck it up into their massive dataset.
Electron everywhere.
And analytics. And offloading as much computation to the client, because servers are expensive and inefficiency is not an issue if your users are the ones paying for it.
I saw an ad request with an inline 1.4 MB game. Like, you could fit Mario in there.
The Samsung shop hands out 1.4mb JSON responses for order tracking, with what I estimate 99% redundant information that is repeated many times in different parts of the structure.
Web “Apps” are also quite bad. Lots of and lots of stuff we’re downloading and it feels clunky.
Sometimes that’s bad coding, poor optimization, third party libraries, or sometimes just including trackers/ads on the page.
I vaguely recall a recent-ish article that an average web page is 30mb. That’s right, thirty megabytes.
It’s amazing how much faster web browsing becomes when I run PiHole and block most of it.
Suddenly the TV is pretty snappy, and all browsers feel so much smoother.
And I’m sitting here uneasy thinking how the hell I’m going to compress my map data any further so that my entire web app is no bigger than 2 mb. 😥
No, you need to go further: https://512kb.club/
Oh god, I’m not ready for the trauma and the emotional scars… D:
That’s straight up not true. It’s not even remotely close to that.
Some devs will include a whole library for one thing instead of trying to learn another way to do that thing.
from * import *
A whole library which was meant to to 10 things, but you only use one. And that for x libraries
Nowadays libraries are built with tree-shaking in mind, so when it’s time to deploy the app only the code that’s actually used gets bundled.
Paypal has 500 mb and just shows a number and you can press a button to send a number to their server.
It’s insane
You made me check it, and on my android device it’s 337 (just the app). Jesus Christ.
Mine has 660MB with 7MB user data, 15MB cache.
LMAO, he also made me check it.
347 MB for me, no wonder why I am always struggling with storage for my 128 GB phone (with not expandable storage of course), and I don’t even have that many games, even less ROMs 😅
Check out the apps Hermit and Native Alpha. They make web pages run like an app. I’ve only run into a couple sites where they don’t work right.
Native alpha sounds good since it’s foss and uses vanadium’s webview. Are you still logged in to paypal (any annoying website) a couple of months later. Or does it revoke your rights after a while?
I only use it rarely and I hate providing my info for 5 minutes just to do one transaction.
Dude!! What a badass concept, cannot wait to give this a shot!!
Has to send a number to Apple’s server too! actually not even sure if that’s client side.
Cheaper & faster development by leveraging large libraries/frameworks, but inability to automatically drop most unused parts of those libraries/frameworks. You could in theory shrink Electron way down by yoinking out tons of browser features you’re not using, but there’s not much incentive to do it and it’d potentially require a lot of engineering work.
Yeah, though the joke is funny, this is the real answer.
Storage is cheap compared to creating custom libraries.
Also the storage is the cost for the user, and google in the case of play store. So the developers have no incentive to reduce the size.
Storage is cheap on a PC, it’s not cheap on mobile where it’s fixed and used as a model differentiator. They overcharge you so much. Oh, and they removed SD card slots from nearly all phones.
Nah it’s fine. Clean up used apps every once in a while. Base phones have more than enough space.
64kb should be enough for anyone
is that the size of doom or something lol
Its a reference to an old he said she said quote attributed to bill gates from the 1990’s
“640K ought to be enough for anyone” — Bill Gate
Yep. Apps are 20x bigger with no new features…that you are using.
Let’s not forget that the graphics for applications has scaled with display resolution, and people generally demand a smooth modern look for their apps.
In the case of normal apps like PayPal graphics shouldn’t be a huge factor since it should be vectorized and there is pretty much no graphics in apps like PayPal.
The issue comes from frameworks.
Ads and trackers
Don’t forget poor optimization
That doesn’t make the software take up more space on a drive. Optimizing is likely to result in a slightly larger install that runs more efficiently.
. . . does. Import whole ass library, use one function, once. Probably one of the easiest to implement yourself. Boom, file grew. Repeat.
Lodash wants to know your location
Tap for spoiler
Get electroned
AHHH, please trigger warning
I’d rather have the Rickroll, please 😐
isn’t it a combination of younger developers not learning to programme under the restrictions of limited memory and cpu speed, on top of employers demanding code as soon as possible rather than code that is elegant or resource efficient or even slightly planned out
Mostly the latter. We don’t do any optimizations on our product whatsoever. Most important thing is to say yes to all the customers and add every single feature they want. Every sprint is spent adding and adding and adding to the code as much as we can and as quickly as we can. Not a single second is allotted to any discussion about performance or efficiency. Maybe when something breaks, but otherwise we keep piling on more crap at full speed non-stop. I have repeatedly been told “the fast way is the right way” followed by laughter. I was told to “merge this now” on multiple occasions even when I knew that the code was shit, and told the team as much. I am expected to write code now and think about it later.
As you can expect, the codebase is a bloated nightmare. Slow as shit, bugs galore, ugly inconsistent UI, ENORMOUS memory use, waaaaaay too frequent DB access with a shit ton of duplicate requests that are each rather inefficient themselves. It is a rather complex piece of lab management software, but not so complex that it should be struggling to run on dedicated servers with 8 gigs of RAM. Yet it does.
Much the latter.
Plus everything better work perfecly out of the box on any hardware, and there is a lot of different hardware. Compatibility layers are often built into the package.
Java, for instance, recommenda that you package the whole (albeit slimmed down) JVM inside the package for the target platform, rather than relying on the java runtime installed already.
The users arent expected to know any of that anymore.
Generally maybe but for apps specifically, it’s the default choice of IDE, Android Studio, bundling tons of libraries for added functionality bound to Play Services.
Which would probably be illegal in EU now, if any judge had the tech see-through for it.
Simple reason - dependencies.
Modern devs dump any dependency and sub-dependency under the sun into their project and don’t bother about optimizing it. That’s how you end up with absurdly large applications. Especially electron is a problem in this regard.
You can still write optimized and small software. However, for most businesses, it’s just not worth their time. Rather using an additional couple hundred megabytes of dependencies on the client system.
In terms of programming, absolutely some bloat there.
But I would wager a majority (or plurality) would actually be high(er) res media assets, embedded animations and video etc.
It’s the ads.
I’d wager it’s the multilevel dependency of countless prebuilt components when devs are only going to use a small fraction of their capabilities.
I don’t get paid to optimize, I get paid to implement features.
The only sector where that is applicable is games.
Tell that to my banking apps!
Tree shaking should fix this to a large degree though
The hp printer app says it needs your location to connect to WiFi. It says it needs your location all the time when not using the app, again to connect to WiFi
I think that’s to do with how permissions work.
Having wi-fi access can technically tell the app where you’re located so you need to give it location access
Which is stupid because it then also gets GPS access.
Can confirm.
Now, I just need to know why my calculator needs access to my contacts.
That’s because it gets lonely and needs someone to text.
It’s because one is the loneliest number.
You just reminded me of one particular calculator app which put “+” button behind a paywall
That’s one of the features Google should have stolen from Cyanogen/LineageOS long ago which had permissions differentiated between precise location and approximate
It’s the secret sauce, called unnecessary frameworks and user analytics modules.
With that in mind, I LOVE how lean and fast some FOSS apps/projects are. One of my motivations to go searching for FOSS alternatives is when something seems slow for no reason.
It’s not always the case, but it’s often the case
KDE Plasma has been getting so much more efficient with every release that you can almost recommend it for low-end systems.
I remeber using plasma on a weak 2016 160 usd laptop with no issue in 2018, I can only imagine how much better is now
lol my laptop is from 2012, i run gnome and kde easily. windows usually needs a round of debloating every update to be usable.
User analytics is such an innocent word for spyware.
#include “the_entire_fucking_internet.h”
You know we’ve reached peak bloat and stupidity when JavaScript web apps have a compilation step, and I don’t mean JIT.
I’d rather take a compile step than having no type safety in JS, even as a user.
Except… the compilation step doesn’t add type safety to JS.
As an aside, type safety hasn’t been something I truly miss in JS, despite how often it’s mentioned.
I think they are talking about typescript which is compiled into javascript
Ok, that could be true. I assumed they meant the “building” phase that some frameworks go through.
If the goal is to not have apps be too large, you probably don’t want to send the full variable and function names and all of the comments over the wire every time someone loads a webpage. That would be a very inefficient use of bandwidth, wouldn’t it?
Don’t we have compression built into http already?
I guess it’s easier and safer to make a string replace for each function name beforehand than hoping the compression algorithm will figure that out.
Also, as SpaceCowboy points out, comments are completely useless for the final web page. There’s no need to even compress them.
Bloatware, spyware, scope creep from middle managers feeling uncomfortable letting a dev have a slow day.
Skill issue
Nailed it. Things have changed to allow cheaper (interpretable in several ways) developers to create “good enough” software as quickly as possible. If that involves inefficient frameworks, technology, and practices that unlock this, then so be it; if the “best” code is the code that makes money, and money is what corporations prioritize above all else, and there is a way to do that quicker and cheaper, the outcome is obvious and now ubiquitous. Furthermore, if nobody at the top cares, why should anyone on the ground care? The problem compounds.
Priorities are fucked.
If it runs “fast enough” on a completely clean system that would cost the average user $1500, then companies assume that that means that it is a good product.
If you want better software, you have to give developers worse hardware to develop on, and more time to develop.
deleted by creator
If you want better software, you have to give developers worse hardware to develop on, and more time to develop.
Shhh. There could be application development managers listening… (I’m joking… Mostly.)
inefficient frameworks
I’d like to object to that. Frameworks are often built by dedicated and paid developers, so they tend to be above average in terms of efficiency. But being frameworks, they have to facilitate lots of use cases, so they also tend to be bigger than what you would write if you had 6 months to roll your own. And 36 more months to kill all the worms that got out of the can, to mangle a proverb.
I wouldn’t say skill issue, more of time issue. You only get a week to implement something. Quicker to use existing libraries than try to optimise yourself.
It’s both, and they are in a sense the same.
Cheaper less skilled or less experienced programmers take longer to get similar results. One week with a a skilled programmer is a lot more value than one week with an unskilled programmer.
Even more if you want to invest some of that experienced programmer time to get the new guy up to speed.
uh, please do ask, why does opening a fucking glorified text and image processing app require 1 gigabyte of ram.
Who wrote this software? The guy from the bible who was the model for greed and gluttony? Jesus christ.
I don’t remember those being particularly emphasised traits of his.
it’s going to be ret conned if you give it long enough, just like every part of the bible.
React
Why? Its libraries are a few kilobytes each.
https://bundlephobia.com/package/react@19.0.0 - 7.3 Kb
https://bundlephobia.com/package/react-dom@19.0.0 - 3.6 KbIs that the JS bundle only? I think you’re forgetting the need to ship a rendering engine, a JavaScript engine, and the rest of the JS you inevitably bring in if you’re using something like React.
Oh, I focus mainly on web. ‘Forgetting’ to ship engines is my bread & butter. lol I see you meant React (+Electron).