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Finding better gear isn’t number difficulty
Mechanical difficulty is your entry barrier
You want low mechanical difficulty because it’s easy for the player to pick up and start learning
If that’s what makes it hard then it’s a number difficulty - a clue is that you used a number. If you gave the player god mode then would it still be as hard? If so then it’s mechanically difficult
I disagree. Giving both the player and bosses 1HP means there are no numbers because one hit kills you (and them). So the only way to adjust difficulty is through mechanics, as in boss movesets, constraints on controls, etc. It’s quite literally the opposite of a “numbers” game.
The opposite would be a typical JRPG. Bosses are more difficult if you’re under-leveled, easier if you’re over-leveled. Getting better stats, gear, etc makes the game easier because you have better numbers, so grinding is encouraged if you’re having trouble.
In short: