Just saw this exploded cop car driving around after sending not-glados back to delamain. Also had a whole cool car chase followed by a bike crash when taking that one cab slowly back to del though and another took me past the the car I’m driving so huge improvements overall.

  • @[email protected]
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    101 year ago

    10 hours in and Ive had 2 things happen. During the tutorial segment the fighting dummy T posed a couple times. Later I called my car to me and it bulldozed through traffic setting of a chain of explosions in its wake. That shit was hilarious so I dont have a problem with it.

  • @[email protected]
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    31 year ago

    Had one random car explosion bug so far. A truck decided to stop (or spawn, more likely) on top of another car. Even the explosion didn’t move the truck.

    But other than that its been bug free. And this time its performant enough that I can enable a few raytracing options.

  • Ghost33313
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    1 year ago

    I’m amazed they still haven’t fixed the, “If you tell Johnny you are both fucked in the head the relic glitch never stops glitch.” After the first trip to clouds.

    • @[email protected]
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      1 year ago

      I hace PTSD from that one. Now another one has been added. Sometimes when I exit from driving the tank the controller doesnt stop vibrating. Not even loading a save fixes it. You have to get back in the truck.

      Its weird that all the youtube people are talking about how they fixed the game. They did that a few months after the release. Now its worse than it was before the phantom liberty release

  • @[email protected]
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    21 year ago

    I can’t turn on photomode when I have use a weapon during a car chase. And the videos during phantom liberty credits does not fit my save game…

  • @[email protected]
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    1 year ago

    Finalizing 3rd person animations for V would be fine with me for a final update. If you have a modded pc version you can see the animations sometimes glitch out on V’s face and V emotes (trying to “mouth” dialogue that’s not there). It’s built in…just the scripts to implement it need to be finished.

    If the scene had access to Jali they would have fucking done it themselves at this point

  • ᦓρɾιƚҽ
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    11 year ago

    Glad you enjoy it, but I’m in the group for whom it’s unplayable. Mine is locked into controller scheme and I don’t even own a controller…

    • @[email protected]
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      71 year ago

      That gotta be fixable, right? Deleting the game and all settings files? Or just manually editing settings? If not, thats a very odd issue.

      • @[email protected]
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        41 year ago

        Definitely odd, seems like the computer must have something registering as a fake controller input… maybe a weird tack pad or other input device? Maybe some obscure test/benchmarking program?

        But not sure why the game won’t switch off either, I can swap between the two without disabling either one, my game doesn’t seem to care.

    • @[email protected]
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      51 year ago

      If you are on linux you can find the solution here: Steam forum

      Probably you can hex edit it on windows too, but I don’t have it so I’m unsure how or which program to use. Maybe in the discussions there are some tips.

      Hex Edit
      echo '2C45C6: EB' | xxd -r - Cyberpunk2077.exe
      
    • @robdor
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      11 year ago

      I had that briefly and not sure if it fixed by going into the key binding options and backing out

    • Chozo
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      11 year ago

      There’s a known bug (fixed in the upcoming patch) that sometimes shows controller input symbols when playing on M/K. The keys still work, but the displayed icon is wrong.

      Not sure if this is the same thing you’re experiencing.