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The problem with “body type” is that it is actually a gender selector too, but they don’t tell you that. If you’re body type 1 NPCs refer to you as she/her, and if you’re body type 2 NPCs refer to you as he/him. They needed to add a separate pronoun option, but didn’t, so right now the body type option is just the gender option but pretending not to be.
Exactly. It feels performative, because they didn’t take it far enough. Cyberpunk 2077 handled it very well, where you can separately choose whether or not your character has breasts, which genitalia they have, voice type, pronouns, etc… Since every single individual part is independently editable, there’s very little room for misgendering.
Cyberpunk actually ties your pronouns to your voice selection. You can’t have the feminine voice and be called he/him. There might be a mod for that, though.
They likely only have a dialogue script for masculine and feminine, which swaps both player and npc dialogue. They’d need four scripts and cutscenes timings to make both player voices work with both NPC pronoun uses.
In theory, if designed in advance, this shouldn’t be too bad right? Make the lines separate audio files, and when one ends (or is x% finished), trigger the next. Would probably suck to implement now the full game is out already, though. And for relatively little benefit (saying this as a trans/NB person) so I get why they didn’t add it after (or near) release. I do hope the next game does this better, though.
Would’ve been better if they just did it as “bodytype_masculine” and “bodytype_feminine” or something like that.
not the issue