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I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.
The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.