nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square66linkfedilinkarrow-up1199
arrow-up1192external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square66linkfedilink
minus-squareFraylor@lemm.eelinkfedilinkEnglisharrow-up9arrow-down1·1 year agoAnd at the start it has 0 NPC’s. The story was told through notes and computers.
And at the start it has 0 NPC’s. The story was told through notes and computers.