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The answer to your question has been a subject of endless nerdy discussions for years. However I would answer it like this.
Rogue-like, loose definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:
Rogue-like, strict definition: A defined genre of games, based on the classic game Rogue. Key features of such games are:
Roguelike, examples:
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Rogue-lite, definition: Not a defined genre at all but just an umbrella term for games from any genre that share at least some of the following characteristics:
Roguelite, examples
Thank you, wow!
You are welcome. I enjoy to systematize things :)
That definition of rougelike seems overly strict to me. I’d say the main difference is a system that provides progression outside of runs to make future runs easier. That would more things like FTL, enter the gungeon, and binding of Issac into the rougelike category.
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