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Every engine in this generation has the ability to do multibuilds. The networking and security will be the only thing other than that. This is Unreal Engines official Linux documentation so it’s all bullshit. https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/GettingStarted/
A good amount of Hollywood film production uses Unreal Engine these days and the same companies let Linux servers render the results.